ObscuroArcanum opened this issue on Dec 15, 2013 · 21 posts
ObscuroArcanum posted Sun, 15 December 2013 at 9:37 AM
My question is related to a post in another thread I was reading, but instead of reviving an old thread which hasn't seen any activity since September last year (I know revival of old threads tends to be frowned upon on forums) I decided to start a new thread.
I am just learning to play around in the Material Room in Poser (I have just successfully created a shader for my first character, together with tattoos I made in Illustrator - simple but I am mucho proud of him) and I have been doing some reading on some fun effects to try in the Material room.
This post by bagginsbill in this thread caught my attention.
(The forum isn't allowing me to add a quote) It is the 7th post from the bottom, and it has the chesspieces with the "Satin Flame" effect on them.
I do not understand where, or how the Satin Flame is corrected. It does not look like any nodes I am familiar with. The Cellular node I found no problem.
Is the Satin Flame from a script, or an image that is connected through an image map in the Material room?
If this shader is able to be recreated, some suggestions and tips would be greatly appreciated. However, if its a restricted shader, such as being part of a product available for purchase, then I apologise for the waste of time :)
hborre posted Sun, 15 December 2013 at 10:36 AM
You posted a bad link; it is only linking to the Forum topics, not the particular thread you are referring.
hborre posted Sun, 15 December 2013 at 10:57 AM
I have done some diggin and I think you are referring to Bagginsbill's Sketchbook thread where Satin Flame is mentioned as a color reference.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853901&page=4
Bagginsbill is the Guru on Material Room math and this thread covers his products for commercial release. His methodology for creating these interesting shaders involve extensive mathematical derivations which is beyond the comprehension of most Poser users. If you have a strong mathematical background, you can follow many of his formulations. No image maps involved.
Since these products are for commercial release, there are no screencaps of their MatRoom setup. You must purchase. However, there are plenty of free scripts available both here and at RuntimeDNA forum available for examination and use.
Hana-Hanabi posted Sun, 15 December 2013 at 1:17 PM
I don't think the Satin Flame and the Candy Paint shaders are for sale yet. My breath is still bated.
花 | 美 | 花美 | 花火
...It's a pun.
hborre posted Sun, 15 December 2013 at 1:25 PM
I believe you are correct. The realization that each color gets a library icon might be a little much.
ObscuroArcanum posted Mon, 16 December 2013 at 1:48 AM
Apologies that the link didn't work. I thought I posted the correct link when I made the post last night, but apparantly something didn't work somewhere, and I am unable to edit my post.
The link to the post I was referring to is this:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2852694&page=4
And the thread is entitled "Is there a decent pearl shader out there for Poser 9/Pro 2012"
But if these shaders are part of a commerical product, I look forward to the release of that product. I didn't know about the product that is planned for release, given the age of the thread.
I don't have a strong mathematical background, my mathematical background is actually nonexistant, so that's a little disappointing that I wouldn't be able to recreate these effects myself.
Thanks anyway for your replies!
hborre posted Mon, 16 December 2013 at 8:39 AM
Over the years, Bagginsbill has released countless shader freebies both here and at RuntimeDNA; conduct searches with his name. RDNA has a separate forum section entitled "The Node Cult", an excellent place for tips, ideas and material collections.
Bagginsbill also created Matmatic, a Poser python script which can instantly create shader nodes in the Material Room with the right code input. Because replicating realistic materials with shaders involve much more than simply connecting image maps, BB wrote this script to essentially perform that work for us using the correct algorithms to achieve those looks. That script can be found here:
https://sites.google.com/site/bagginsbill/free-stuff/matmatic
There are associated material files scattered throughout different forums but most are published at his site.
I just took a look at the correct link you posted, those auto shaders can be found in the automobile commercial products by Dreamlandmodels. However, any images you see posted by BB can be used freely as long as proper credit is given to the author.
Hana-Hanabi posted Mon, 16 December 2013 at 11:46 AM
Quote - I just took a look at the correct link you posted, those auto shaders can be found in the automobile commercial products by Dreamlandmodels.
Which one? I know they have car paint materials, but I though the Candy Paint and Satin Flame, and the glitter car paint (and the dichronic glass) weren't yet released, 'cause they utilize the double-reflection trick he figured out well after creating the car paint shaders.
花 | 美 | 花美 | 花火
...It's a pun.
hborre posted Mon, 16 December 2013 at 1:22 PM
Hmmm, I seem to have lost track of his releases. I thought we were all up to date on which shaders were commercially available.
Hana-Hanabi posted Mon, 16 December 2013 at 2:11 PM
I know he gave away the British Racing Green Candy Paint for free for a very limited time, because I was lucky enough to have checked the forum and snatched it up, but he said not to redistribute it. The rest, he was working on names for, and I assume that he's just been so busy that it's been on the back burner all this time.
I'm going to shoot him a sitemail.
花 | 美 | 花美 | 花火
...It's a pun.
Miss Nancy posted Mon, 16 December 2013 at 2:16 PM
it appears bill may have attached "Cellular node in Mode 3 with Turbulence=2" and diffuse node to colour math subtract node, then attached colour math subtract node to fresnel blend inner channel. in response to hana's post below, bill's candy paint shader does have around 50 - 100 nodes, but this might be the basic method. I recall using the candy paint shader, hence it may have been a freebie already.
Hana-Hanabi posted Mon, 16 December 2013 at 2:18 PM
But I think he hooked that in somewhere to his Candy Paint shader, which is not yet available.
花 | 美 | 花美 | 花火
...It's a pun.
Miss Nancy posted Mon, 16 December 2013 at 3:05 PM
o.k., I had BBcarpaint (freebie) which ain't got 'Satin Flame' nor 'Satin Flame Size' nodes. one would multiply 'Satin Flame' node with Cellular node, then invert that to get candyThickness. I don't know what inputs would go to 'Satin Flame' node, but I'm guessing it's a colour math node.
ObscuroArcanum posted Tue, 17 December 2013 at 2:16 AM
Quote - Over the years, Bagginsbill has released countless shader freebies both here and at RuntimeDNA; conduct searches with his name. RDNA has a separate forum section entitled "The Node Cult", an excellent place for tips, ideas and material collections.
It was the Node Cult board over at RDNA that brought me here, as many of BB's answers ot questions people have over there, he linked to threads here at Rendo.
I have gotten quite a few ideas of things to try from the threads at RDNA. :)
bagginsbill posted Tue, 17 December 2013 at 7:39 AM
Quote - I assume that he's just been so busy that it's been on the back burner all this time.
Correct. I did not release so many that I had plans for. If I recall, I was trying to figure out what I want for the perfect 100 colors that would be good for all my paint-like shaders. And then the daunting task of instructions. Too many parameters. I have a big pile of metals, too.
Quote - it appears bill may have attached "Cellular node in Mode 3 with Turbulence=2"
This is correct.
The free BBCarPaint is nice enough, but it's a noob's toy compared to my more recent paints.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ObscuroArcanum posted Tue, 17 December 2013 at 8:08 AM
I will just keep my fingers crossed that the Satin Flame will be one of the "Top 100" shaders that you pick :)
In the meantime, I will see what I can make in Photoshop for an image-based material setup that mimics the Satin Flame effect.
Miss Nancy posted Tue, 17 December 2013 at 2:43 PM
Miss Nancy posted Tue, 17 December 2013 at 3:19 PM
ObscuroArcanum posted Tue, 17 December 2013 at 9:09 PM
Oh, wow!!
Thankyou so much, Miss Nancy! That is exactly the kind of effect I was looking for.
Now i can see which nodes are being used, I will start playing with the settings, and adding some other nodes just to see what happens. (but that likely won't be for a couple of hours yet - 37 degrees here today and I'm on the verge of passing out :( )
I am finding the Material Room rather confusing, and with no clear idea what most of the nodes do, so I am really learning by example. Looking at the Material room setup people have used on their props and characters, see how it works, and then play around to make something of my own :) So this is really appreciated!
hborre posted Tue, 17 December 2013 at 10:22 PM
The manual covers the Mat Room on a node by node basis although it is rather comprehensive at best. The link below contains a tutorial and examples of how the nodes work. It is a bit outdated but it is very practical and still useful.
ObscuroArcanum posted Tue, 17 December 2013 at 10:25 PM
Thankyou very much for the link!
I should really go back to the manual and have another read. Even a little information from the manual will be more than I know at the moment.