jbearnolimits opened this issue on Dec 18, 2013 · 8 posts
jbearnolimits posted Wed, 18 December 2013 at 2:21 AM
I am trying to import a sword I made in wings 3d into poser 6. This is my first model. It seems to be ok except I have a hilt and blade that I want to be able to edit in poser individualy. Like putting texture on them and stuff. Anyway, It only lets me select the whole sword instead of the parts. How do I fix this?
Teyon posted Wed, 18 December 2013 at 6:07 AM
You need to assign different materials to the blade and hilt before export from Wings. It would also help if you UV map it before export from Wings, as you'll be able to add additional painted detail via a texture map. Once you've assigned materials and import it into Poser, to adjust the materials for the object you'll need to go to the Material Tab, select the material name you want to alter and make your changes. Hope that helped.
moogal posted Wed, 18 December 2013 at 6:31 PM
Quote - I am trying to import a sword I made in wings 3d into poser 6. This is my first model. It seems to be ok except I have a hilt and blade that I want to be able to edit in poser individualy. Like putting texture on them and stuff. Anyway, It only lets me select the whole sword instead of the parts. How do I fix this?
It's not clear to me which program will only let you select the whole sword... While I agree with everything Teyon said, you can select any part of the object in Wings. If you are in "object mode" (one of the three mode choices at the top), you can only select distinct named objects. But if you go into polygon mode you can select (by box, manually or by "growing" the selction with the + key) the precise polys of the hilt. When they are selected, choose "export selected" to save just the hilt as a new .obj. Then you can invert the selection and save just the blade.
Teyon posted Wed, 18 December 2013 at 8:47 PM
Quote - > Quote - I am trying to import a sword I made in wings 3d into poser 6. This is my first model. It seems to be ok except I have a hilt and blade that I want to be able to edit in poser individualy. Like putting texture on them and stuff. Anyway, It only lets me select the whole sword instead of the parts. How do I fix this?
It's not clear to me which program will only let you select the whole sword... While I agree with everything Teyon said, you can select any part of the object in Wings. If you are in "object mode" (one of the three mode choices at the top), you can only select distinct named objects. But if you go into polygon mode you can select (by box, manually or by "growing" the selction with the + key) the precise polys of the hilt. When they are selected, choose "export selected" to save just the hilt as a new .obj. Then you can invert the selection and save just the blade.
There's no need to export/import them as separate objects though. That'll just end up causing more work.
moogal posted Thu, 19 December 2013 at 5:42 PM
Quote - There's no need to export/import them as separate objects though. That'll just end up causing more work.
Yes, I didn't really consider what the OP was probably trying to do...
While in Wings, I'm guessing giving the sword blade and hilt their own materials would cause the sword to have two groups when brought back into Poser?
Teyon posted Thu, 19 December 2013 at 10:23 PM
It'll have two material groups. The polygon groups will remain at one, which would probably be desirable, since it's a single object.
jbearnolimits posted Fri, 20 December 2013 at 5:54 AM
Thanks guys. I actually was trying to model the sword in wings and then import it into poser. From there I was going to apply a texture to the blade and then to the hilt. For some reason when I had assigned a material to each part in wings it did not make a difference in poser. BUT I found out that when I exported it from wings I had to first make a uv map with the seperate parts. It seems to have worked. I guess that is what I needed.
EnglishBob posted Fri, 20 December 2013 at 6:06 AM
Wings isn't very good at handling materials and groups in exported .OBJ format models, I believe.
If your export has the parts you need defined as groups, it's easy to select each one in UVMapper and assign it to a material also. Poser won't care if an imported prop has groups or not.