Forum: Poser - OFFICIAL


Subject: Make Conforming Clothing for Poser Figures

lannabulls opened this issue on Dec 18, 2013 ยท 10 posts


lannabulls posted Wed, 18 December 2013 at 11:51 PM

Hi everybody,
I'm learning how to make conforming clothing for Poser figures.
In Zbrush I import Vicotia 4, trough the extract command I extract a clothes, a wetsuit, a simple exp to make you understand my question.

As you can see in the photo my wetsuit is made by 2 separated parts: the wetsuit itself (red arrow 2) and the pink stripe (red arrow 1), the stripe is going to hold a zipper that I dont show to keep things easy.
The wetsuit needs a material, the stripe another one, so 2 different mats.
Still in Zbrush uv map as well textrures are done, I assinge a polygroup to the wetsuit, another one to the stripe and export as obj.
Import in 3ds Max, cause the 2 polygroups, I have 2 separated poly regions, one for the wetsuit, one for the stripe so I'm going to assigne one material to the wetsuit, another to the stripe through ID Channel (Multi Sub Object Material). The file is ready to be exported as obj.

I try also to repeat the last step in Cinema 4d too, assigne selection tag, one for the wetsuit, one for the stripe and apply the 2 separated materials.

The final goal is go to Poser to make conforming clothing so my wetsuit need the exact grouping as Victoria 4, the wetsuit is made from Victoria 4 and it is going to dress her.

So, cause my wetsuit needs grouiping I export it to Autogroup Editor as you can see in photo, ,
yuo can see my wetsuit with the 2 separated materials regions.

As soon as I import Victoria 4 obj as a base grouping mesh and assigne Victoria 4 groups I lose materials imformation, ending up in Poser with a props that yes is proper grouped for the setup room, ready to make it conforming, howhaver it has lost the material regions, I can ssigne only one material.
Colud you please be so kind, explain to me what I'm doing wrong?
I'm a beginner, I spent weeks learning the entire workflow and now I'm stack cause this stupid problem, for sure something that I do wrong
Is it right the way that in Max or Cinema, I assigne to my wetsuit the multi materials info?
Could you please coment, tell me what I'm doing wrong?
Thanks a lot!

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