mamba-negra opened this issue on Dec 22, 2013 · 9 posts
mamba-negra posted Sun, 22 December 2013 at 11:13 PM
I've been using the DAZ suit for M4 a bit lately with poser Pro 2012 and I'm finding that none of the textures actually work properly. As was common (and might still be, for all I know), the background for the texture itself is white and the texture components are colored. In this case, the suit is brown, but the same happens with hair and a few other things. Particularly those from DAZ, even though they are from different vendors.
Anyway, the edges light up, since the texture map is bleeding over into the background and it's picking up the white. If I manually go in and paint the background something consistant with the textures that are there, then it isn't noticeable. However, many of these are highly compressed, and it's not trivial trying to select only the "white" part of the background.
Is there some poser thing that I can turn on or off that stops it from picking up these incorrect white pixels? I've tried turning Texture filtering to Crisp, None, and all other settings, but nothing helps.
Any ideas?