I have just discovered the Mesh Deform modifier. Very cool. It Basicaly works like the lattice modifier. You use a mesh object for your control cage and is therfore much more customizable. Basicaly you model a simple shape and then bind it to what ever object you want to manipulate. Another interesting thing I noticed is that the cage only binds to the area over wich it is positioned. The lattice modifier seems to affect the whole oject. I'm finding it very useful to repose a model that I'm sculpting on. Really helpful on dynamic topolgy since it is usually really dense and with no edge flow.
You guys probably new about this but I just had to throw it out there just incase somebody had not..
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"The true sign of intelligence is not knowledge but
imagination".
Albert Einstein