Forum: Poser - OFFICIAL


Subject: M4 morph from scanned head

JANNEMO opened this issue on Dec 24, 2013 ยท 11 posts


JANNEMO posted Tue, 24 December 2013 at 9:20 AM

Hi,

I have to get a 3D realistic avatar of a real person (just the face would be ok).

the idea was first to get a model we can use in unity game engine (so, low-poly), but a poser model would be ok too.

I've tried faceworx, facegen and other similar tools but the shape of the head is never accurate with this kind of software.

The poser faceroom may be the right tool to shape the mesh, but i have not been able to get good results with it.

I tried the 1234d online tool from autodesk which create a mesh from a lot of photos, which has brought me a geometry pretty accurate, but way too high poly and not really perfect, and the texture UV's is nightmare.

I thought maybe there is a way to transfer this mesh shape to another mesh, for example, m4 head.

I have no modelling skills, i've only used the morphing tool in poser to modify my models shape in the past.

Is there a way to get a model morphed from a scanned head ?

Any idea how i could achieve my job by any way ?

Sorry, i'm really lost for now. I think i'm not the right person for this project, as my 3D skills are near to zero, but i have to do it anyway. So, if there are tutorials which would help me, that would be nice, but i haven't found anything.

thanks in advance !