Forum: Poser - OFFICIAL


Subject: trying to make a poser didgeridoo

estherau opened this issue on Jan 01, 2014 · 11 posts


estherau posted Wed, 01 January 2014 at 6:54 PM

I used a staff from a staff set at daz which used DSON to put it into poser.  to my suprise the grouping tool worked and i was able to cut off the bit I wanted and discard the rest of it.

I need to make it wider at the bottom than the top I think.  But there is no taper dial.  I then decided to try the morphing brush to make it look a bit more didgeridoo like. However the morphing brush only seemed to work on the rings at the top and the bottom of the object.

So then I exported the .obj and reimported this, thinking it would now work, but I still can't use the morping brush except on the very top or the very bottom of the cylinder.

Any ideas how i can make this thing into a didgeridoo?

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ockham posted Wed, 01 January 2014 at 7:02 PM

Poser is always ready to taper a prop.  Most props don't have taper dials, but you can add them. 

You probably want a taper on Y here.  Just insert this paragraph among the others like XoffsetA and Ytran and so on.  If the prop happens to be built oddly so that the vertical isn't really its Y dimension, try changing the word taperY (in three places) to taperX or taperZ.

                taperY taperY
                        {
                        name taperY
                        initValue 0
                        hidden 0
                        forceLimits 0
                        min -100000
                        max 100000
                        trackingScale 0.04
                        keys
                                {
                                static  0
                                k  0  0
                                }
                        interpStyleLocked 0
                        }

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estherau posted Wed, 01 January 2014 at 10:05 PM

the vertical definitely is Y so I will do as you suggest.  Thankyouso much!!!

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estherau posted Thu, 02 January 2014 at 12:27 AM

didn't really work.  the dials appeared and did things but not really well tapered. I think because it is a DSON imported object originally. because teh morphing brush only works on the ends. that is very weird in itself.

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I aim to update it about once a month.  Oh, and it's free!


estherau posted Thu, 02 January 2014 at 12:28 AM

oh I just discovered something. tamperingn with the originY dial after using the taper dial actually works!

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I aim to update it about once a month.  Oh, and it's free!


vilters posted Thu, 02 January 2014 at 3:04 AM

Use a magnet to open up the end.

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estherau posted Thu, 02 January 2014 at 3:47 AM

thanks but i have tapered it adequately now I think.

wonder why the morphing brush refused to work on it.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


NanetteTredoux posted Thu, 02 January 2014 at 5:26 AM

The morphing brush was probably hampered due to the vertex distribution in the object.

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estherau posted Thu, 02 January 2014 at 5:42 AM

Must be a Daz Studio thing. Honestly I was surprised, but happy, that the grouping tool worked.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


RobynsVeil posted Sat, 11 January 2014 at 3:37 AM

Agreeing with Nanette on the morphing brush: with extremely - or sometimes, even moderately - low-res mesh, the morphing tool spits the dummy. I've had to export dynamic clothing mesh and add geometry in order to fix folds and stuff with the morph brush after a sim that didn't go altogether as planned.

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estherau posted Sat, 11 January 2014 at 7:51 AM

well anyway i made my little pic.

thanks everyone for the help.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!