jbearnolimits opened this issue on Jan 07, 2014 · 10 posts
jbearnolimits posted Tue, 07 January 2014 at 8:02 PM
Here is the image and the wireframe.
jbearnolimits posted Tue, 07 January 2014 at 8:03 PM
Teyon posted Tue, 07 January 2014 at 8:16 PM
Attached Link: http://youtu.be/k_S1INdEmdI
The cleft is there in the model it seems. You have tris where you don't need them (down the center there), which may clean things up but you should watch this video for help on making your models cleaner:
http://youtu.be/k_S1INdEmdI
Though you may not be subdividing your model, there are important notes in the video on how to avoid the very thing you're seeing.
JimTS posted Tue, 07 January 2014 at 11:06 PM
Or Smoothing maybe?
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
vilters posted Wed, 08 January 2014 at 3:59 AM
Long sharp tris are a no-no in modeling, and Poser does not like them either.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
jbearnolimits posted Wed, 08 January 2014 at 4:56 AM
Quote - The cleft is there in the model it seems. You have tris where you don't need them (down the center there), which may clean things up but you should watch this video for help on making your models cleaner:
http://youtu.be/k_S1INdEmdI
Though you may not be subdividing your model, there are important notes in the video on how to avoid the very thing you're seeing.
Thanks, that taught me a lot. I made the change to quads and it seems to have cleared the issue with the cleft. Only now there is a buldge lol. Guess I need to keep learning.
monkeycloud posted Wed, 08 January 2014 at 6:09 PM
I think tris are probably valid enough in a model like this one?
It's just when they're long and thin that they become an issue... am I right in understanding that?
jbearnolimits posted Wed, 08 January 2014 at 10:56 PM
Quote - I think tris are probably valid enough in a model like this one?
It's just when they're long and thin that they become an issue... am I right in understanding that?
All I know is that when I subdivided it into quads it fixed the problem...it did however make a bump outwards though. But I think that is due to the way the edges are at different "x-trans" positions...with the middle being further out and the side edges being in a little.
Teyon posted Wed, 08 January 2014 at 11:20 PM
markschum posted Thu, 09 January 2014 at 12:48 AM
Poser smoothing may be screwing with those long tris.