Albiejee123 opened this issue on Jan 15, 2014 · 11 posts
Albiejee123 posted Wed, 15 January 2014 at 5:47 PM
example image above
Albiejee123 posted Wed, 15 January 2014 at 8:19 PM
I've seen lots of images of v4 in the galleries that do not have this problem. There has to be something I'm not doing right or is it post processing?
Xerxes0002 posted Wed, 15 January 2014 at 8:30 PM
I tried her in Carrara and loaded the morphs zoomed in about where you are and closer. I don't see the issue you are having. Are you using DS or Poser? I know when I was reading on people exporting to say Zbrush there was some type of Sub-D they would use that affected the Mesh. Hopefully someone will pop up with the answer for you
Albiejee123 posted Wed, 15 January 2014 at 9:37 PM
Quote - I tried her in Carrara and loaded the morphs zoomed in about where you are and closer. I don't see the issue you are having. Are you using DS or Poser? I know when I was reading on people exporting to say Zbrush there was some type of Sub-D they would use that affected the Mesh. Hopefully someone will pop up with the answer for you
Thanks for checking Carrara, I didn't think to test it there too. I primarily use Daz Studio. Your mention of Sub-D got me thinking and looking around in Daz more. I didn't know that I had to go into the edit menu to apply Sub-D to the V4 figure, I always thought that daz automatically Used Sub-D When rendering. I'll have to check in my Carrara and Poser too and see what is happening there. I hope that is all it was, I'll have to try a few renders and see what happens.
Cheers,
Albiejee123 posted Wed, 15 January 2014 at 11:56 PM
Wow... noticable difference
EddyMI posted Thu, 16 January 2014 at 1:19 AM
Yep, this one is much better.
Also the glare of the flash in the mirror.
Live Long and Prosper
jestmart posted Thu, 16 January 2014 at 8:08 AM
V4 is a high poly mesh, you shouldn't need to and don't want to sub-d it. Is that really V4 or the V4 shape for Genesis?
Albiejee123 posted Thu, 16 January 2014 at 6:18 PM
Quote - V4 is a high poly mesh, you shouldn't need to and don't want to sub-d it. Is that really V4 or the V4 shape for Genesis?
Yes this is using V4.2. I did a quick look in Poser and Carrara, it is not as noticeable in them but I can still see the edges of each poly on any close ups of well endowed morphs.
Sub-D cleans it up nice in DS though. I don't need that much detail very often so good to know it is there. I wonder what could be causing such a problem for me on the base mesh in DS. Other people don't seem to have it-...Could it be my computer graphics card not performing some kind of smoothing function?
jestmart posted Thu, 16 January 2014 at 6:53 PM
Albiejee posted Fri, 17 January 2014 at 2:19 AM
Mine does look like that when wire shaded. Rendered I can see the point between each poly. Maybe the Sub-D is what is needed.
DigitalDreamsDS posted Mon, 27 January 2014 at 12:52 AM
I know for poser there is a setting in render settings to 'smooth polygons'.
Check and see if the smoothing is turned on in studio. In the scene, click on v4, then go to the surfaces tab, scroll down to the verry bottom and there is a node that says 'smooth'. It should already be in the 'on' position. Check that. Thats the only way I know. But I just started using studio.