DarkElegance opened this issue on Feb 08, 2014 · 37 posts
DarkElegance posted Sat, 08 February 2014 at 11:34 AM
amidst the battle of poser cpu usage, I am going to go on a small rant about the cloth room.
Do not get me wrong, I rather am fond of it.
BUT...why on earth does it take so long?
In MD it's BAM, done. Beautifully so I might add.
But in poser its agonizingly slow. I made the "robes" in MD. All went well, lovely, smooth fluid. Seriously, made the whole outfit in about an hour. Due to needing the train of it to fall down these long steps up a dais, I have to export the robes(one at a time, I can do the whole outfit but I feared it would be even worse of a wait in poser.) in OBJ format and import it to poser. I get everything lined up, fitted, parented, all the good things. Set the symo on one robe only. I give the effect of light silk and hit the "go"button. And wait...wait...wait...WAIT....
All the figure is doing is a very subtle move of half turn with her arms down, one slightly raised.
I start the symo pretty much from the position I want it to finish at. (read:back to the stairs so that it just has to fall) But seriously it is taking HOURS.
My issue? WHY does MD do it almost instant, but poser still cant?
Why cant smithmico up the ability of cloth symos to be as nice as MD?
=.=
https://www.darkelegance.co.uk/