andygraph opened this issue on Feb 10, 2014 · 55 posts
andygraph posted Mon, 10 February 2014 at 2:45 AM
Any idea ?
timarender posted Mon, 10 February 2014 at 2:51 PM
Is that the purpose of the method "SetAnimated"?
andygraph posted Mon, 10 February 2014 at 3:41 PM
I have a script but dont know where insert SetAnimated, if its work ...
andygraph posted Mon, 10 February 2014 at 3:53 PM
this script is for import obj sequence and hide/show frame by frame
its work for import obj, fine but the objs are all hide and don't have show enable on frame:
file_001.obj show in frame 1
file_002.obj show in frame 2
..
i believe its because the animaion toggle is not enable in script
markschum posted Mon, 10 February 2014 at 6:56 PM
try changing the lines that use SetOnOff to SetVisibleInRender
this parameter does not need to be activated for animations.
andygraph posted Tue, 11 February 2014 at 2:47 AM
try it, change nothing :-(
import poser, os
scn = poser.Scene()
fig = scn.CurrentFigure()
sdir = "C:UsersAndryDesktopTEST"
frame = 0
myfiles = os.listdir(sdir)
print myfiles
for myfile in myfiles:
if myfile[-3:] == "obj":
cfile = os.path.join(sdir, myfile)
try:
print cfile
imex = scn.ImExporter()
options = imex.ImportOptions("obj", None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', cfile, options)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
act.SetVisibleInRender(1)
frame = frame + 1
scn.SetFrame(frame)
act.SetVisibleInRender(0)
if frame > 2:
scn.SetFrame(frame - 2)
act.SetVisibleInRender(0)
scn.SetFrame(frame)
except:
print "t error on ",myfile
print "Done"
andygraph posted Tue, 11 February 2014 at 4:21 AM
so i believe if is possible add a visible dial to prop via script is possible animate it.
andygraph posted Thu, 13 February 2014 at 5:03 AM
no solution ?
pleeeeease :-(
structure posted Sat, 29 March 2014 at 10:55 AM Forum Coordinator
SetAnimated is listed under Shader Node Input methods.
I think you would be better writing a toggle function. I am not entirely sure what exactly you are after, but maybe something like this would work
import poser
scene=poser.Scene()
def toggleanim(scene,framecount,toggle=False):
scene.SetFrame(0)
if toggle:
for frame in range(frames):
scene.SetFrame(frame)
else:
return False
toggleanim(scene, framecount, True)
the third value ( True ) should overwrite the default of False and therefore the animation should toggle (in this case frame by frame)
Locked Out
andygraph posted Sun, 30 March 2014 at 7:54 AM
How i can add this script in obj loader sequence script ?
structure posted Sun, 30 March 2014 at 8:20 AM Forum Coordinator
after looking at your code it seems you want to make an actor invisible in certain frames and visible in others so there are 3 ways to accomplish this :
as markschum said you can use
setvisibleinrender
or you can use
SetVisible
SetVisibleInCamera
import poser
scn=poser.Scene()
def ActVisible(act,toggle,frame):
scene.SetFrame(frame)
act.SetVisible(act,toggle,frame)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
ActVisible(act,1,0)
frame = frame + 1
scn.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scn.SetFrame(frame - 2)
ActVisible(act,0,frame)
scn.SetFrame(frame)
both setvisibleinrender and setvisibleincamera will not appear to do anything until you actually render
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andygraph posted Sun, 30 March 2014 at 8:31 AM
i have wrote:
import poser, os
scn = poser.Scene()
fig = scn.CurrentFigure()
sdir = "C:Users"
frame = 0
myfiles = os.listdir(sdir)
print myfiles
for myfile in myfiles:
if myfile[-3:] == "obj":
cfile = os.path.join(sdir, myfile)
try:
print cfile
imex = scn.ImExporter()
options = imex.ImportOptions("obj", None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', cfile, options)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
ActVisible(act,1,0)
frame = frame + 1
scn.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scn.SetFrame(frame - 2)
ActVisible(act,0,frame)
scn.SetFrame(frame)
except:
print "t error on ",myfile
print "Done"
but i found error message if run this script:
line 33
act.SetName(myfile[:-4])
^
IndentationError: unexpected unindent
important i dont want invisible in render only but i need invisible obj in scene:
because I have to load heavy objects and this is the only way to lighten the scene
structure posted Sun, 30 March 2014 at 8:35 AM Forum Coordinator
i can't tell where your indentations are but it seems to me that line 33 should have the same indentation as line 32
this needs editing :-
from
act.SetVisible(act,toggle,frame)
to
act.SetVisible(toggle)
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andygraph posted Sun, 30 March 2014 at 8:43 AM
i have repost up
structure posted Sun, 30 March 2014 at 8:47 AM Forum Coordinator
if you want the actor to be invisible in the scene SetVisible is the way to go
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structure posted Sun, 30 March 2014 at 8:58 AM Forum Coordinator
def ActVisible(act,toggle,frame):
scn.SetFrame(frame)
act.SetVisible(toggle)
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andygraph posted Sun, 30 March 2014 at 9:03 AM
now error:
line 6
def ActVisible(act,toggle,frame)
^
SyntaxError: invalid syntax
the script:
import poser, os
scn = poser.Scene()
def ActVisible(act,toggle,frame)
scene.SetFrame(frame)
act.SetVisible(toggle)
fig = scn.CurrentFigure()
sdir = "C:Users"
frame = 0
myfiles = os.listdir(sdir)
print myfiles
for myfile in myfiles:
if myfile[-3:] == "obj":
cfile = os.path.join(sdir, myfile)
try:
print cfile
imex = scn.ImExporter()
options = imex.ImportOptions("obj", None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', cfile, options)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
ActVisible(act,1,0)
frame = frame + 1
scn.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scn.SetFrame(frame - 2)
ActVisible(act,0,frame)
scn.SetFrame(frame)
except:
print "t error on ",myfile
print "Done"
structure posted Sun, 30 March 2014 at 9:10 AM Forum Coordinator
there is a colon : missing off the end of your line
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andygraph posted Sun, 30 March 2014 at 9:15 AM
error here:
line 7
scn.SetFrame(frame)
^
IndentationError: expected an indented block
the script:
import poser, os
scn = poser.Scene()
def ActVisible(act,toggle,frame):
scn.SetFrame(frame)
act.SetVisible(toggle)
fig = scn.CurrentFigure()
sdir = "C:Users"
frame = 0
myfiles = os.listdir(sdir)
print myfiles
for myfile in myfiles:
if myfile[-3:] == "obj":
cfile = os.path.join(sdir, myfile)
try:
print cfile
imex = scn.ImExporter()
options = imex.ImportOptions("obj", None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', cfile, options)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
ActVisible(act,1,0)
frame = frame + 1
scn.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scn.SetFrame(frame - 2)
ActVisible(act,0,frame)
scn.SetFrame(frame)
except:
print "t error on ",myfile
print "Done"
structure posted Sun, 30 March 2014 at 9:18 AM Forum Coordinator
this is how I would write it - all the indentations are correct
import poser, os,os.path
scn = poser.Scene()
fig = scn.CurrentFigure()
def ActVisible(act,toggle,frame):
scn.SetFrame(frame)
act.SetVisible(toggle)
def ImportObj(cfile):
imex = scn.ImExporter()
options = imex.ImportOptions("obj", None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', cfile, options)
sdir = os.path.join('c:', os.sep , 'users')
frame = 0
myfiles = os.listdir(sdir)
print myfiles
for myfile in myfiles:
if myfile.endswith('.obj'):
cfile = os.path.join(sdir, myfile)
try:
ImportObj(cfile)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
ActVisible(act,1,0)
frame += 1
scn.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scn.SetFrame(frame - 2)
ActVisible(act,0,frame)
scn.SetFrame(frame)
except:
print 'error on ', myfile
print 'done'
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andygraph posted Sun, 30 March 2014 at 9:35 AM
error:
line 32
if myfile.endswith('.obj'):
^
IndentationError: expected an indented block
structure posted Sun, 30 March 2014 at 9:46 AM Forum Coordinator
lol - ok - i missed an indent :)
for myfile in myfiles:
if myfile.endswith('.obj'):
cfile = os.path.join(sdir, myfile)
try:
ImportObj(cfile)
act = scn.CurrentActor()
act.SetName(myfile[:-4])
ActVisible(act,1,0)
frame += 1
scn.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scn.SetFrame(frame - 2)
ActVisible(act,0,frame)
scn.SetFrame(frame)
except:
print 'error on ', myfile
print 'done'
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andygraph posted Sun, 30 March 2014 at 11:39 AM
sorry but its the same, whats the difference ?
now import the obj sequence and are all visible and the toggle visible key is not check..
can i send you a example of a poser project
just i need a mail
structure posted Sun, 30 March 2014 at 12:40 PM Forum Coordinator
yes - you can, but what you must understand is that the visible object will remain visible in all frames (the invisible object will remain invisible in all frames) that is to say -
once it is made visible - it will be visible in every frame from start to finish, likewise if it is invisible it will be invisible in all frames.
the only way to use it in an animation is to set it on and off as you need it
i will sitemail you with an email addy.
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andygraph posted Sun, 30 March 2014 at 12:46 PM
yes, the obj is need to be visible only on 1 frame
example:
file.001.obj will be visible only on frame 1 invisible on all other frames
file.002.obj will be visible only on frame 2 invisible on all other frames
file.003.obj will be visible only on frame 3 invisible on all other frames
ecc..
structure posted Sun, 30 March 2014 at 12:54 PM Forum Coordinator
are the files all named with numbers?
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structure posted Sun, 30 March 2014 at 1:03 PM Forum Coordinator
def ActVisible(act,toggle,frame):
obj=''
scene.SetFrame(frame)
for frame in frames:
if act.Name().endswith(frame):
act.SetVisible(1)
else:
act.SetVisible(0)
for myfile in myfiles:
if myfile.endswith('.obj'):
cfile = os.path.join(sdir, myfile)
try:
ImportObj(cfile)
act = scene.CurrentActor()
act.SetName(myfile[:-4])
act.SetName(act.Name())+'%03d' % frame
ActVisible(act,1,0)
frame += 1
scene.SetFrame(frame)
ActVisible(act,1,frame)
if frame > 2:
scene.SetFrame(frame - 2)
ActVisible(act,0,frame)
scene.SetFrame(frame)
except:
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structure posted Sun, 30 March 2014 at 1:35 PM Forum Coordinator
replace
act.SetName(act.Name())+'%03d' % frame
with
act=scene.CurrentActor()
act.SetName(myfile[:-4])
name=act.Name()+('n%03d') % frame
act.SetName(name)
and replace
if act.Name().endswith(frame):
with
if act.Name().endswith(str(frame)):
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andygraph posted Sun, 30 March 2014 at 1:59 PM
nothing .. its the same .. the objs are visible on all frames and no toggle visible key is checked :-(
structure posted Sun, 30 March 2014 at 2:04 PM Forum Coordinator
i willl write a script - and post it shortly
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andygraph posted Sun, 30 March 2014 at 2:09 PM
MANY THX! Structure ;-)
structure posted Sun, 30 March 2014 at 2:59 PM Forum Coordinator
the reason nothing is changing is because the script is not moving the animation and the animation is not re-drawing.
this script will do that, but it does not account for lights and cameras.
import poser
scene = poser.Scene()
act = scene.CurrentActor()
frame = 0
for act in scene.Actors():
name = act.Name() + ' - %03d' % frame
act.SetName(name)
frame +=1
for f in range(scene.NumFrames()):
if act.Name().endswith(str(f)):
scene.SetFrame(f)
scene.SelectActor(scene.Actor(act.Name()))
act.SetVisible(1)
else:
for act in scene.Actors():
if not act.Name().endswith(str(f)):
scene.SelectActor(scene.Actor(act.Name()))
act.SetVisible(0)
scene.DrawAll()
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andygraph posted Sun, 30 March 2014 at 3:16 PM
ok, but how can i use this script with import obj sequence script ?
i need only import objs with toggle visible key enable for animation
i dont need light and camera ..
structure posted Sun, 30 March 2014 at 3:26 PM Forum Coordinator
import poser, os,os.path
scn = poser.Scene()
fig = scn.CurrentFigure()
def IsValid(actor):
if actor !='' and actor !=None:
if actor.IsLight() or actor.IsCamera():
return False
else:
return True
def ActVisible():
for act in scene.Actors():
act.SetName(myfile[:-4])
name = act.Name() + ' - %03d' % frame
if IsValid(act):
act.SetName(name)
frame +=1
for f in range(scene.NumFrames()):
if act.Name().endswith(str(f-1)) and IsValid(act):
scene.SetFrame(f)
scene.SelectActor(scene.Actor(act.Name()))
act.SetVisible(1)
else:
for act in scene.Actors():
if not act.Name().endswith(str(f-1)) and IsValid(act):
scene.SelectActor(scene.Actor(act.Name()))
act.SetVisible(0)
scene.DrawAll()
def ImportObj(cfile):
imex = scn.ImExporter()
options = imex.ImportOptions("obj", None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', cfile, options)
sdir = os.path.join('c:', os.sep , 'users')
frame = 0
myfiles = os.listdir(sdir)
print myfiles
for myfile in myfiles:
if myfile.endswith('.obj'):
cfile = os.path.join(sdir, myfile)
try:
ImportObj(cfile)
except:
print 'error on ', myfile
ActVisible
print 'done'
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andygraph posted Sun, 30 March 2014 at 3:32 PM
nothing, its the same no visible animation
please can i send to you a example about want i need ?
structure posted Sun, 30 March 2014 at 3:37 PM Forum Coordinator
sure thing - i sent you a sitemail earlier
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andygraph posted Sun, 30 March 2014 at 3:54 PM
i send you now a zip file
structure posted Sun, 30 March 2014 at 4:03 PM Forum Coordinator
ok
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structure posted Sun, 30 March 2014 at 6:07 PM Forum Coordinator
ok - this should work
import poser , os.path
act=scene.CurrentActor()
sdir = os.path.join('c:','users')
def IsValid(actor):
if actor !='' and actor !=None:
if actor.IsLight() or actor.IsCamera():
return False
else:
return True
def ImportObj(fName):
imex = scene.ImExporter()
options = imex.ImportOptions('obj', None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', fName, options)
actlist=[]
lof=os.listdir(sdir)
for f in lof:
if f.endswith('.obj'):
fName = os.path.join(sdir, f)
try:
ImportObj(fName)
except:
print 'error on ', f
print 'done'
[actlist.append(act) for act in scene.Actors() if IsValid(act)]
la=len(actlist)
for nf in range(la):
actlist[nf].SetVisible(1)
scene.SetFrame(nf+1)
for i in range(la):
if not i == nf:
actlist[i].SetVisible(0)
scene.DrawAll()
for x in range(10000000):
x+=1
x=0
#========================================================#
you may need to edit the IsValid function to add more things you do not want to change in your scene
eg.
if actor.Name()=='Ground':
return False
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structure posted Sun, 30 March 2014 at 6:53 PM Forum Coordinator
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andygraph posted Mon, 31 March 2014 at 2:05 AM
error:
line 3, in
act=scene.CurrentActor()
NameError: name 'scene' is not defined
but i need run this script then to have import obj sequence ?
because the project will be huge for work then i have import all objs
structure posted Mon, 31 March 2014 at 2:09 AM Forum Coordinator
add
scene=poser.Scene()
near top
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andygraph posted Mon, 31 March 2014 at 2:16 AM
same error:
line 3, in
act=scene.CurrentActor()
NameError: name 'scene' is not defined
this is the script:
import poser , os.path
act=scene.CurrentActor()
scene = poser.Scene ()
sdir = "C:SEQFOLDER"
def IsValid(actor):
if actor !='' and actor !=None:
if actor.IsLight() or actor.IsCamera():
return False
else:
return True
def ImportObj(fName):
imex = scene.ImExporter()
options = imex.ImportOptions('obj', None)
options[poser.kImOptCodeMAKEPOLYNORMSCONSISTENT] = 0
options[poser.kImOptCodeOFFSETZ] = 0.0
options[poser.kImOptCodeOFFSETY] = 0.0
options[poser.kImOptCodeOFFSETX] = 0.0
options[poser.kImOptCodeFLIPUTEXTCOORDS] = 0
options[poser.kImOptCodeWELDIDENTICALVERTS] = 0
options[poser.kImOptCodeCENTERED] = 0
options[poser.kImOptCodePERCENTFIGSIZE] = 0
options[poser.kImOptCodeFLIPVTEXTCOORDS] = 0
options[poser.kImOptCodeFLIPNORMS] = 0
options[poser.kImOptCodePLACEONFLOOR] = 0
imex.Import('obj', 'File Format Wavefront', fName, options)
actlist=[]
lof=os.listdir(sdir)
for f in lof:
if f.endswith('.obj'):
fName = os.path.join(sdir, f)
try:
ImportObj(fName)
except:
print 'error on ', f
print 'done'
[actlist.append(act) for act in scene.Actors() if IsValid(act)]
la=len(actlist)
for nf in range(la):
actlist[nf].SetVisible(1)
scene.SetFrame(nf+1)
for i in range(la):
if not i == nf:
actlist[i].SetVisible(0)
scene.DrawAll()
for x in range(10000000):
x+=1
x=0
structure posted Mon, 31 March 2014 at 2:21 AM Forum Coordinator
scene = poser.Scene()
needs to be above
act=scene.CurrentActor()
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andygraph posted Mon, 31 March 2014 at 2:26 AM
now import the seq, but all props are invisible and the last is visible
the toggle visible key is not checked again on all props
structure posted Mon, 31 March 2014 at 2:32 AM Forum Coordinator
set the delay
for x in range(10000000):
the animation will play, I can't set the key to checked atm, but this script works as you move through the frames - it makes the next prop visible and the last prop invisible.
other than that, I am at a loss to understands what you are after,
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andygraph posted Mon, 31 March 2014 at 2:39 AM
x in range is set to (10000000) now
no different is there
the script dont work with me
anyway if the toggle visible key is not checked on any obj in scene no visible animation feature will be there, the real problem has always been there.
structure posted Mon, 31 March 2014 at 2:43 AM Forum Coordinator
using the toggle visible key is apparently the same as setvisible, I can't find any other way to do this - sorry.
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andygraph posted Mon, 31 March 2014 at 2:44 AM
my idea is import 3d fluid simulation or other 3d simulation into poser through a obj sequence
andygraph posted Mon, 31 March 2014 at 2:50 AM
"setvisible" dont give animation feature.
For have visible animation is need check the "toggle visible key", first to give any keyframe via script.
just is need know the python command for active the "toggle visible key"
MANY, MANY THX for your time Structure, you are a FRIEND! ;-)
structure posted Mon, 31 March 2014 at 2:57 AM Forum Coordinator
there are a few keywords that deal with keyframes
NextKeyFrame
NextKeyFrameAll
PrevKeyFrame
PrevKeyFrameAll
AddKeyFrame
DeleteKeyFrame
(there are probably more than this)
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andygraph posted Mon, 31 March 2014 at 3:22 AM
work fine only about the position, rotation, scale.
but for give animation to parameter like change color, or visibility is need know different python command on toggle animation key ...
in poser python manual dont speak about toggle visible key and is not there any command for control this poser animation feature
structure posted Mon, 31 March 2014 at 3:29 AM Forum Coordinator
it mat be worth writing on RDNA forum, that seems to be the official SM forum
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andygraph posted Mon, 31 March 2014 at 3:43 AM
Attached Link: http://forum.runtimedna.com/showthread.php?87061-Enable-visible-toggle-animation-key-via-python-script&highlight=toggle
Runtime DNA ? Already done ...andygraph posted Sat, 05 April 2014 at 9:32 AM
i have try to add this lines in a prop .pp2 and its work !! I have check visibility key animation !
Now the questions is is possible add this lines to any obj prop in sequence via python script ?