WandW opened this issue on Feb 12, 2014 · 12 posts
WandW posted Wed, 12 February 2014 at 10:59 AM
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Wed, 12 February 2014 at 11:02 AM
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Wed, 12 February 2014 at 11:08 AM
The question is, is there some trick I'm missing, or is it simply a useless tool?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Wed, 12 February 2014 at 11:13 AM
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted Wed, 12 February 2014 at 11:14 AM
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."NanetteTredoux posted Wed, 12 February 2014 at 12:14 PM
I use the faceroom often as a starting point to make face morphs for any supported figure. Then, once I have the face in a shape I ca use, I apply shape only. Sometimes I do further work either with the morphing tool outside the face room or in Blender.
The fextures generated by the faceroom itself are very low resolution and could be used for background figures but I have never really found a use for faceroom textures.
Using photos (or as you have done here, rendered images), I haven't had any success. I can never get the texture to line up properly, and the texture ends up looking weird because the lighting is not even. So, on the texture part of the faceroom I have pretty much given up.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
basicwiz posted Wed, 12 February 2014 at 1:40 PM
To answer the OP's original question: No.
MikeMoss posted Thu, 13 February 2014 at 11:55 AM
I tried it a long time ago and had no luck at all.
I use photos but do in manually in Photoshop but cutting and stretching the photos on layers until they fit the template then work back and forth between Poser and Photoshop until everything fits correctly.
Mike
If you shoot a mime, do you need a silencer?
EClark1894 posted Thu, 13 February 2014 at 12:56 PM
Teyon posted Thu, 13 February 2014 at 1:24 PM
That's odd that the texture didn't appear on Roxie. You should think about reporting that with some repeatable steps. I'm fairly certain you should at least see a texture. It may not be good but something should be there.
WandW posted Thu, 13 February 2014 at 2:19 PM
Quote - That's odd that the texture didn't appear on Roxie. You should think about reporting that with some repeatable steps. I'm fairly certain you should at least see a texture. It may not be good but something should be there.
Just load the front picture above in this thread in the Face Room and her face becomes a black void...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."vilters posted Thu, 13 February 2014 at 6:31 PM
Confirmed and reported.
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P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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