Forum: Poser - OFFICIAL


Subject: Specularity and bump/displacement/normal maps

rokket opened this issue on Feb 15, 2014 · 3 posts


rokket posted Sat, 15 February 2014 at 10:07 AM

I got tired of using the search function, so please forgive me this post.

I am working on shaders for some clothing I am making for Dawn, and I noticed that if I keep the Specular node off, I can't see the effect of bump or displacement when I render.

I am trying to make these clothing so that they are not shiny and look like rubber. How can I do this without turning up the specular node in the shader?

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.