jbearnolimits opened this issue on Feb 16, 2014 · 17 posts
jbearnolimits posted Sun, 16 February 2014 at 12:26 AM
I was working with the G2 figures and wanted to do some work making my own textures. I am finding it difficult with the uv map that they come with though. I would like to remap them to more of a p4 type map to more easily "paint" the texture on since the p4 models have a more direct front and back type map. The question is how do I do that?
I would like to retain all the morph ability and everything. I just want to make the uv map more texture edit friendly.
hborre posted Sun, 16 February 2014 at 8:25 AM Online Now!
UVMapper comes to mind.
http://www.uvmapper.com/downloads.html
I am not certain whether the free version meets your needs but you can give it a try.
Roadkill is another, totally free.
http://www.pullin-shapes.co.uk/page8.htm
If you want better seam guides:
http://www.snowsultan.com/3.html
heddheld posted Sun, 16 February 2014 at 12:08 PM
quick note
you wont be able to give away or sell any textures you make with a remapped doll
(at least not easily)
blender has the tools as well but is one heck of a learning curve ;-)
have fun
jbearnolimits posted Sun, 16 February 2014 at 1:05 PM
Quote - quick note
you wont be able to give away or sell any textures you make with a remapped doll
(at least not easily)
blender has the tools as well but is one heck of a learning curve ;-)
have fun
Not worried about that since I wasn't planning on selling since it is their figure. But I do still want to know so that I can use it. I do believe I have the tools. I use wings 3d and have blender as well. I am just not sure what the process would be to actualy remap the figure while still keeping the dials for them in poser.
WandW posted Sun, 16 February 2014 at 1:47 PM
The UV mapping is part of the .obj file. You would first remap it and then make a copy of the cr2 and, using a text editor, change the two .obj references to point to the remapped one...
EDIT; the native Poser files are compressed, so you will need to decompress .obj the .obz file for whichever figure you are using before you can remap it, and the .cr2 from the .crz before yopu can edit it. There is a script on the Scripts menu to do this, or you can do it in 7-zip...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."jbearnolimits posted Sun, 16 February 2014 at 2:07 PM
Quote - The UV mapping is part of the .obj file. You would first remap it and then make a copy of the cr2 and, using a text editor, change the two .obj references to point to the remapped one...
EDIT; the native Poser files are compressed, so you will need to decompress .obj the .obz file for whichever figure you are using before you can remap it, and the .cr2 from the .crz before yopu can edit it. There is a script on the Scripts menu to do this, or you can do it in 7-zip...
Thanks, I think you know exactly what I want to do. But I am a little confused as to the actual process. Do I first export the G2 figure from poser as an obj? Then do I remap it in wings or blender? After saving the newly mapped obj what exactly am I changing in a text editor?
WandW posted Sun, 16 February 2014 at 2:28 PM
You could export the zeroed figure as an obj, but you could simply use the one on disk. The compressed one for Sydney is called SydneyG2.obz, and lives in your Poser content folder under runtime/libraries/sharacter/people/SydneyG2. The compressed cr2 is SydneyG2.crz.
Once you have the obj, here's how to map it using Uvmapper...
http://www.uvmapper.com/tutorials/tutorial_classic_win.html
Be sure to work on copies of the original...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."jbearnolimits posted Sun, 16 February 2014 at 5:09 PM
Quote - You could export the zeroed figure as an obj, but you could simply use the one on disk. The compressed one for Sydney is called SydneyG2.obz, and lives in your Poser content folder under runtime/libraries/sharacter/people/SydneyG2. The compressed cr2 is SydneyG2.crz.
Once you have the obj, here's how to map it using Uvmapper...
http://www.uvmapper.com/tutorials/tutorial_classic_win.html
Be sure to work on copies of the original...
I got the obj remapped but am stuck on how to edit the cr2. I open it in notepad and it has A LOT of funny looking letters. How do I edit it?
hborre posted Sun, 16 February 2014 at 6:05 PM Online Now!
Once done editing, save the file under a new name.
jbearnolimits posted Sun, 16 February 2014 at 8:37 PM
I got the textpad you talked about and still see this stuff. How do I make it readable in order to edit it?
WandW posted Sun, 16 February 2014 at 9:54 PM
You need to uncompress it. A cr2 is plain text...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."jbearnolimits posted Sun, 16 February 2014 at 10:45 PM
Quote - You need to uncompress it. A cr2 is plain text...
Can't believe this but I am going to ask for a step by step way to uncompress it?
jbearnolimits posted Mon, 17 February 2014 at 2:10 AM
LOL OMG! I finally Got it! I had the unzip done all along but my computer hid the file for some reason! Thanks everyone!
heddheld posted Mon, 17 February 2014 at 2:58 AM
norty computer !! ;-)
glad you got it sorted have fun
WandW posted Mon, 17 February 2014 at 7:42 AM
Quote - LOL OMG! I finally Got it! I had the unzip done all along but my computer hid the file for some reason! Thanks everyone!
Glad it worked.
As an aside, where is your content installed? On a Windows machine it needs to be installed outside of the Program Files hierarchy, due to User Account Control, which prevents other programs from making changes by puting the new file elsewhere...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."jbearnolimits posted Mon, 17 February 2014 at 10:45 AM
I have the items I work on outside until I am finished and then bring them in. But now I do have another question. I have done edited the cr2 and everything looked good...but when I loaded the new remapped figure there were holes in some places. I am not sure why or how to fix it. I followed the tutorial on remaping almost exactly.
So how do I fix that?
jbearnolimits posted Mon, 17 February 2014 at 11:25 AM
Oh, I opened up the obj in wings and noticed the spots that are holes are in seem to be listed in the geometry graph with the same name as the body part they are in. Looks like duplicate names. If I leave both names as visible then there are no holes...but if I delete one or hide it then there is a hole. What's the deal with that?