Poser to Unity + SETUP> how to import a custom OBJ and rig?
Hi, I'm looking for s step by step tutorial.
Example SOMEHOW the bone rig actualy fit to the custom mesh i imported, but i don't know what the steps were.**
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**Here's what i've tried:
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- New Scene> Delete Andy2
- import custom OBJ mesh into Poser.
- Go SETUP tab
- While figure is in the setup room you go into your Poser Library and select another figure (Andy2) in the library
- Once you selected, there will be a icon on the bottom of the library saying change figure.
- Do you want to auto group? = NO (?)
- Auto Group> Group to change figure: Andy2(currentfigure) setup
- Once clicked, a skeleton of the figure (Andy2) will be superimposed over your own. (have your figure in wireframe).
- Use Poser tools (move ,twist ,rotate,parameter dials of the figure to position your figures joint to the skeleton.
- Do tis for only one side, then FIGURE> Symmetry Left/right etc.
- In the GROUP Editor there is a command called "auto group". Click this and go back to the Pose room.
- Your figure will now have the body parts of the substitute figure. You will probably have to redo depending on what you manipulated in the setup room.
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