Forum: Poser - OFFICIAL


Subject: captain picard

Tucan-Tiki opened this issue on Mar 09, 2014 · 25 posts


Tucan-Tiki posted Sun, 09 March 2014 at 9:11 PM

finished morphing the scalp for this figure

Tucan-Tiki posted Sun, 09 March 2014 at 9:12 PM

also playing around with scott Peterson's enterprise e adding textures


Tucan-Tiki posted Sun, 09 March 2014 at 9:16 PM

crew rendering

seachnasaigh posted Sun, 09 March 2014 at 9:24 PM

That is excellent work.  And a great depth of work, also.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Tucan-Tiki posted Sun, 09 March 2014 at 9:26 PM

close up

Tucan-Tiki posted Sun, 09 March 2014 at 9:35 PM

multiple angles

 


Tucan-Tiki posted Sun, 09 March 2014 at 9:51 PM

transporter

Tucan-Tiki posted Sun, 09 March 2014 at 9:54 PM

opertaions security figures

Tucan-Tiki posted Sun, 09 March 2014 at 9:58 PM

different lighting

Tucan-Tiki posted Sun, 09 March 2014 at 10:00 PM

crew

Tucan-Tiki posted Sun, 09 March 2014 at 10:03 PM

crew together riker hair test

Tucan-Tiki posted Sun, 09 March 2014 at 10:11 PM

more crew

Tucan-Tiki posted Sun, 09 March 2014 at 10:42 PM

there was so much to do with this i had to break it down into small projects, been working on this for about a year now, and it took me at least 6 monthes of testing and working on sets and figures to get to a point where I could do something with it, the thing that slowed me down the most was sketch up models, every time I found a sketch up model i could use it's normals would load into poser all screwed up so i had to tweek them polygon by polygon after breaking them up in truespace 3 and blowing them apart, so i could locate the polygons that were troublesome and reverse the normals.

This was actually the largest project I ever done with poser, but now that i'm nearing the finish line with it, I have to say I really learned alot of new things doing this, at first my characters were crude but as I continued to plug away at upgrading them they got better and better each time I learned something new too.

 


Alisa posted Sun, 09 March 2014 at 10:46 PM

Awesome!

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


Tucan-Tiki posted Sun, 09 March 2014 at 10:49 PM

my favorite project was the klingons and I learned z brush in the process.

Tucan-Tiki posted Sun, 09 March 2014 at 10:51 PM

klingon in full garb

Tucan-Tiki posted Sun, 09 March 2014 at 11:04 PM

early in my project star trek universe I took screen shots but I went back and redid all my characters with higher rez maps and tweeked them a lot.


Tucan-Tiki posted Sun, 09 March 2014 at 11:06 PM

early in my project star trek universe I took screen shots but I went back and redid all my characters with higher rez maps and tweeked them a lot.

charlie43 posted Mon, 10 March 2014 at 12:48 AM

Your work is superb, and quite true to your sourcer material. I am amazed at your attention to detail, and your work makes me realize how dedicated you are to the subject matter. Thank you for sharing! 

c~


Cimarron posted Mon, 10 March 2014 at 1:37 AM

Wow! This is fantastic work!


jjroland posted Mon, 10 March 2014 at 9:22 AM

Looks awesome!  Those morphs are fantastic.


I am:  aka Velocity3d 


TOPcat831 posted Sat, 29 March 2014 at 11:47 PM

Nice work. What program do you use to create your morphs?


aRtBee posted Sun, 30 March 2014 at 2:48 AM

man, you're doing really good !!

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


Ravyns posted Sun, 30 March 2014 at 2:20 PM

These are AWESOME!!!

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Life may not be the party we hoped for but while we're here we should dance.

 


EClark1894 posted Mon, 31 March 2014 at 5:35 PM

What the hell are they all looking at?