Demon2330 opened this issue on Mar 14, 2014 · 3 posts
Demon2330 posted Fri, 14 March 2014 at 7:52 AM
Hey all ,
Bit of time since i have been on the fourm :-( anyway i need to advice , I am working more on nudes now classy ones but i am struggling a bit . I want to blur the backdrop which i use but keep focus on the model (with a real life camera this is quite easy to do)
I know i can do this with photoshop but that takes alot of time and effort
I am wondering is there any easier way to do the same thing in poser and have it do the hard work and if so what the camera settings to achieve it.
Camera setup i use currently
Pose Camera for when rendering
Dolly Camera for Item Placement
Desktop : AMD FX4100 , GT-630 1GB, 4x BD-RE , AOC e2343 23in LED Monitor , 1TB External (120mb/s write speed)(stores my all poser stuff and photo's from camera) and 1TB internal HDD
P2010 , P2012 , P2014 , Reality 3 , Max 2014 , Lightwave 11 , Showcase 2014
Location : Rainy UK
Website @ www.steadyrabbitdesign.freezoy.com (New site still under construction) & Dev art : Tim2700
Anthanasius posted Fri, 14 March 2014 at 8:39 AM
The faster way, and better for me, is using DepthCue and lens blur filter in photoshop, not depth map they cause artifact, but if you wont you just have to use the renderfly DOF. Remember to use a big Pixel samples number.
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hborre posted Fri, 14 March 2014 at 8:43 AM
Depth of Field. I can't give the exact details for set up because I am not at my own computer, but I can provide a rough overview.
There exists a focus distance crosshair which you use to set the distance of your model from the camera. The camera must be select first. In PP2014, the focus distance feature appears in the Parameters tab when you spin the dial and it is also available from the taskbar above (might be under Display). Spin the dial until the crosshair is either middle or slightly behind the target figure, and set your camera aperture for the desired depth of field. Low F-Stop values will give you shallow DoF, high F-Stop value will give you greater DoF.
When rendering, select Depth of Field in your settings and set the number of Pixel Sampling to 10. Depending on the F-Stop, this value will vary, but higher sampling will smooth out the background pixels, making them less grainy. However, higher pixel sampling will increase your render time considerably; be very careful with displacements and transparencies in your scene, highly detailed maps will also increase render time.