Forum: 3D Modeling


Subject: Profile modeling organic form, for hard-surface detail

LuxXeon opened this issue on Mar 14, 2014 · 52 posts


LuxXeon posted Fri, 14 March 2014 at 8:33 AM

I had this idea to model an ornate walking cane, with a carved handle.  I thought about incorporating a gargoyle head, or some kind of similar creature, to the handle.  Thought it would be good practice to use profile modeling to quickly flesh out the shape.  I don't have any reference material, jsut an image in my head I wanted to get out.

It won't be animated, so flow isn't extremly important here, but it will use subdivision for smoothing, so I'd like to keep it all quads.  I'm using a nice little script plugin here, to quickly draw poly strips in the viewport for laying out the profile, and see what I get.

I always start faces or heads with the eye area, and work my way out from there.  So, I started by drawing a ring of polys in the viewport here, and just gave it a little shape with soft selection.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon