LuxXeon opened this issue on Mar 14, 2014 · 52 posts
LuxXeon posted Fri, 14 March 2014 at 8:33 AM
It won't be animated, so flow isn't extremly important here, but it will use subdivision for smoothing, so I'd like to keep it all quads. I'm using a nice little script plugin here, to quickly draw poly strips in the viewport for laying out the profile, and see what I get.
I always start faces or heads with the eye area, and work my way out from there. So, I started by drawing a ring of polys in the viewport here, and just gave it a little shape with soft selection.
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