Forum: Poser - OFFICIAL


Subject: Parenting to 2 roots?

melovewrestling opened this issue on Mar 23, 2014 · 7 posts


melovewrestling posted Sun, 23 March 2014 at 7:14 AM

Hi all :)

Just wondering if there is a way to parent your model to 2 roots?

For example, if I have a child model, and i want to parent his left hand to his dad, and right hand to his mom. Is it somehow possible?

while I manage to parent the whole boy to his mom or dad, but parenting a specific part of his body seems not doable...

Has anyone got some ideas?

Many Thanks in advance!

Cheers


hborre posted Sun, 23 March 2014 at 8:27 AM

Have you tried parenting using the hierarchy menu?

Select the object part and move it the intended parent part.


melovewrestling posted Sun, 23 March 2014 at 9:33 AM

Hi hborre, thanks for your reply!

yes i did, that's how i used to parent figures.

While i could parent the whole figure (the child model as a whole) to his mom hand, I cannot parent a particular part of the child (say, his hand) to another ojbect. The susal drag and drop does not shows any highlighted part when i moved it.

Have i locked something by accident or it cannot be done in this way..?

Many thanks again!


ockham posted Sun, 23 March 2014 at 9:47 AM

Sounds like you haven't turned on IK for the kid.  (Top menu, Figure: Use Inverse Kinematics.)

If the figures have proper IK chains, you should be able to parent the kid's left hand to Papa's right hand, and parent the kid's right hand to Mama's left hand.   Turn on IK for both arms on the kid, then use the hierarchy menu to drag each kid hand onto the appropriate adult hand.

 

 

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melovewrestling posted Sun, 23 March 2014 at 10:13 AM

Hi ockham, Thanks a lot! That's exactly the problem!

Having both hands checked now i managed to connect them to the parent's hands! many thanks!

So if one wanna parent an object to another, the parent'ee must always have an IK checked... i.e. in this case, the kid's head cannot be parented to his mom's hand unless his head is set manually as an IK chain, right?


AmbientShade posted Sun, 23 March 2014 at 12:19 PM

If you have Poser 9/PP2012, you could also look at constraint channels.

Quote -For our animators that have been looking for a way to animate a ball being throw or caught, we've introduced Constraint Channels and Objects. Basically, the Constraint is an animatable handle for an object that will allow you to parent it to a figure's hand as it winds up for the throw, and then have the object leave the hand and fly through the air as if it's being thrown. Constraints are a simple to use feature that will permit all kinds of cool animation effects.

Here's a youtube video for it:

https://www.youtube.com/watch?v=QNjWK9SO9c4

~Shane



aRtBee posted Sun, 23 March 2014 at 2:07 PM Online Now!

but you can parent mon('s hand) to one hand of the child, and parent dad('s hand) to the other hand of the child...

Poser hierarchies are not about real life hierarchies, you're allowed to revert them :-)

Edit: why not use a third (invisible to render) object as a PointAt target for two hands? As long as the target is within reach, both hands will glue to it. Combined with IK, this seems the most manageable way to me. Pretty low tech. That way, one can connect childs left to mams right, mams left to dads right and dads left to childs right.

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