Minyassa opened this issue on Apr 01, 2014 · 4 posts
Minyassa posted Tue, 01 April 2014 at 10:58 PM
Now that I have SSS, I prefer transmapped brows because I don't have to screw around with masking parts of the face to change the specular/bump/SSS, etc. But I just created a character that has a lot of brow morphing, and I had completely forgotten that Daz blew off bothering to put facial morphs in the eyebrow part. Is there a way that I can inject them there, or will I always have to use a magnet to pull the brow out of his face if I do brow morphs?
hborre posted Wed, 02 April 2014 at 8:45 AM
There are basic brow morphs for M4 in the Morph++ but I am assuming that your morphs drastically alters the features. Best bet would either be magnets or the Morph Brush if you own P10/PP2014. Depending on how detailed the changes are, you could create Target Morphs on a head obj and import them into Poser. However, if the mesh is altered too severely it could change the vertex count.
RHaseltine posted Wed, 02 April 2014 at 3:26 PM
The eyebrow does have morphs, but if you are using a custom injection morph that may not include shaping for the eyebrow (especially if the creator of the character used eyebrows painted onto the base maps). If you can show hidden morphs (by editing the CR2 and support files, or via a Python script - I think there is one for that) then you may be able to adjust them well enough to fit the face shape.
Minyassa posted Wed, 02 April 2014 at 4:25 PM
Thanks. I don't see any morphs in that body part at all--I mean literally zero morphs, not even translation ones-- so I will have to learn how to show hidden morphs. I'll look into finding that script.