Forum: Poser - OFFICIAL


Subject: Shaders/ consevation of energy ?

chris1972 opened this issue on Apr 04, 2014 ยท 11 posts


chris1972 posted Fri, 04 April 2014 at 8:16 AM

I have been learning about conservation of energy being balanced between diffuse and specular values. But I am confused as to how specular maps play a role in this.

Doesnt a specular map create areas where total light = less than 1?