Winterclaw opened this issue on Apr 13, 2014 · 14 posts
Winterclaw posted Sun, 13 April 2014 at 11:17 PM
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Winterclaw posted Sun, 13 April 2014 at 11:28 PM
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
JimTS posted Sun, 13 April 2014 at 11:35 PM
Now invert your bump map and hook that to your transparency node
A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy
Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor
So is that TTFN or TANSTAAFL?
bagginsbill posted Mon, 14 April 2014 at 8:00 AM
Not really. Chain mail is made of rings, while this weave is a continuous line.
I posted a chain mail freebie in this thread.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2846423
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Mon, 14 April 2014 at 8:06 AM
ThetaGraphics made this image with the shader in that thread.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Winterclaw posted Mon, 14 April 2014 at 9:48 AM
Yep, that looks about right.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
seachnasaigh posted Mon, 14 April 2014 at 10:48 AM
I think your idea is nonetheless worth pursuing, Winterclaw. While not historically/technically "correct" for chain mail, it would still make an interesting and useful "flexible" armor, perhaps an elvish work (wrought in BB's mithril), or a sci-fi underlayment made of composite/carbon fiber.
If applied to a garment, I'd make the interstitial spaces transparent; if applied as a second skin, use the alpha as a discriminator and make the interstitial spaces look like underlying cloth.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
pumeco posted Mon, 14 April 2014 at 10:53 AM
Wow, that's a nice looking suit, ThetaGraphics!
Miss Nancy posted Mon, 14 April 2014 at 2:16 PM
wint, if ya don't like bill's shader, yours might work better with tile node (circles). weave node produces moire fx in poser render.
pumeco posted Mon, 14 April 2014 at 2:27 PM
Great shader, Bill, really nice; my mind is proper-blown at how good that shader looks!
Winterclaw posted Mon, 14 April 2014 at 5:46 PM
Nancy, I discovered this by accident, but I'll give tiles a try.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
dasquid posted Fri, 02 May 2014 at 10:52 AM
Now the point of my post. Why is it that when people make chain mail textures they ALWAYS hang the links the wrong way?
These are just quick and dirty shots of my own mail shirt to show what I am talking about. No one would wear mail the other way because all the links would just fall open and allow enemy weapons to catch and even pierce the armor, while hanging the proper way weapons are less likely to find an opening to exploit. Hung the proper way gravity will hold the links closed, but if worn as in that render that armor would not be so form fitting on her because of gravity pulling the mail open exposing whatever she wore under it, (likely nothing in that instance) I know this is poser and fantasy we are talking about, but arent we all trying to make our figures look as realistic as possible? I know I am, and I know that I cannot be the only one whos OCD screams out NO! when they see mail hung that way.
BB Love your shaders and when I work with poser I try to use yours when I can. this is in no way directed at just you. I see this in textures for chain mail in every product I have ever seen that uses it. I cannot think of a single one that has done it properly and I do look.
Now please excuse me while I wash the iron foundry smell from my hands.
EDIT: Had to make the image smaller.
dasquid posted Fri, 02 May 2014 at 10:58 AM
bagginsbill posted Sat, 03 May 2014 at 8:04 AM
I am away for the weekend and don't have poser with me, but when I return, I will add a rotation parameter to the shader and default it to 90 degrees. Thus in future the blame for such mistakes will fall on the user and not the shader author. ..grin..
p.s. The arms came out right by accident. T pose is going to affect things. Uv maps are never what I want them to be.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)