CuriousGeorge opened this issue on Apr 14, 2014 · 3 posts
CuriousGeorge posted Mon, 14 April 2014 at 11:42 PM
Hi Everyone,
I tried searching for this in the forums and no luck so far,..so I'll ask in this thread.
I have created 4 sections of hallway that connect to each other so that, if you were to walk all the way around it, it loops to the first hallway section. When I try to animate the camera to go through the loop (to represent a first-person view), the camera always messes up at the corners - When I rotate the camera as I turn the corners, it physically moves outside of the structure. It's as if the the camera's rotating on an axis that is offset from its' actual center.
I'm not sure if this is due to the FOV. I tried putting a sphere in front of the camera and having the camera point at it. But this had the same result (even when setting the keyframes to linear).
Can anyone suggest a solution?
Thanks!
wimvdb posted Tue, 15 April 2014 at 2:32 AM
Use a dolly camera, that will rotate around its own axis
And create a new one if you need more
CuriousGeorge posted Tue, 15 April 2014 at 9:23 PM
Well that was a bit too obvious,...THANK YOU!!