Forum: Poser - OFFICIAL


Subject: Question: Translating figure parts not aligned with principle axes

Michael_C opened this issue on Apr 22, 2014 · 8 posts


Michael_C posted Tue, 22 April 2014 at 7:50 AM

This is a mechanical figure with no bending.  The question is simple.  When imported into Poser some of the figure parts are rotated from the standard axes (X,Y,Z).  In the joint editor I can manipulate the origin and local angles so that the part rotates about the local axis as I want it to.  So rotating the parts is not a problem.

However, this doesn’t work for translation.  For example, if I adjust the object so that its local X-axis is rotated 45 degrees around Y, when I attempt to translate it in X it moves in the world frame, not the local frame, that is, along the world X axis.  I need to translate simultaneously along both the X and Z axes to move along the local X.

Is there a way to adjust the local axes, so that translation is along the local axis, similarly to the way rotation works?  I am doing this in Poser 7 to maintain compatibility with older Poser versions.

Thanks for any insights.

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