Michael_C opened this issue on Apr 22, 2014 · 8 posts
Michael_C posted Tue, 22 April 2014 at 7:50 AM
This is a mechanical figure with no bending. The question is simple. When imported into Poser some of the figure parts are rotated from the standard axes (X,Y,Z). In the joint editor I can manipulate the origin and local angles so that the part rotates about the local axis as I want it to. So rotating the parts is not a problem.
However, this doesn’t work for translation. For example, if I adjust the object so that its local X-axis is rotated 45 degrees around Y, when I attempt to translate it in X it moves in the world frame, not the local frame, that is, along the world X axis. I need to translate simultaneously along both the X and Z axes to move along the local X.
Is there a way to adjust the local axes, so that translation is along the local axis, similarly to the way rotation works? I am doing this in Poser 7 to maintain compatibility with older Poser versions.
Thanks for any insights.