tyra82 opened this issue on Apr 27, 2014 · 14 posts
tyra82 posted Sun, 27 April 2014 at 3:51 AM
Hi, do you guys know where I could find a character for V4 that has a very fair skin (but still human !) without freckles and with thin or light eyebrows ?
aldebaran40 posted Sun, 27 April 2014 at 11:19 AM
something like this?
http://www.renderosity.com/mod/bcs/the-metropolitan-collection---london-v4-2/97977
http://www.renderosity.com/mod/bcs/the-metropolitan-collection---dublin-v4-2/90599
http://www.renderosity.com/mod/bcs/the-metropolitan-collection---lyon-and-paris-v4-2/93874
tyra82 posted Sun, 27 April 2014 at 12:01 PM
I didn't know about this collection, it indeed looks great and very close to what I was looking for, thanks !
Winterclaw posted Sun, 27 April 2014 at 2:45 PM
There's also a shader that let's you mimic fair skin on another character. I think you subtract a small amount of pink or tan from the base skin.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Winterclaw posted Sun, 27 April 2014 at 3:22 PM
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Winterclaw posted Sun, 27 April 2014 at 3:23 PM
Crap.
Okay, this is a little more complicated than I thought.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
tyra82 posted Sun, 27 April 2014 at 3:25 PM
Lol and I'm quite the newbie, thanks for the idea though. Also your character looks nice ;)
Winterclaw posted Sun, 27 April 2014 at 6:37 PM
Well, bagginsbill has an old albino shader, but I don't know if it was ever updated to work with SSS. If you are using an older version of poser you can use that, but if not I can't think of how to do a great job in the mat room without trying to make sense of it all. He's got great shaders but in order to do everything he needs them to, some of them can get a little complex to follow along.
EDIT: I'm looking at it now and I don't think it'll be hard to apply the concept if you are using snarly's tool.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
bagginsbill posted Sun, 27 April 2014 at 9:52 PM
I would have thought by now that you'd all know the Scatter node is a direct substitute for the Diffuse node, giving any shader (such as VSS albino) the ability to scatter while doing everything else as it was doing.
Meanwhile, there's no reason the VSS shader wouldn't work in all newer versions of Poser. Buy if you want to use Scatter with any shader, replace Diffuse with Scatter.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sun, 27 April 2014 at 10:05 PM
The lower right four nodes can be added to any shader.
Connect the existing texture into them.
Copy the "base" skin color into the color math subtract node as indicated by the arrow. That's your reference color that will be made more pale. Other colors will also be paler, but as they get further from that color, they will be modified less.
The HSV node saturation can be raised or lowered (as well as the value) to adjust the skin tone you want.
Then connect the blender to where the color map used to go - in this case, into the Scatter node.
The Blender's blending value (here 10) can be adjusted to change the sensitivity to colors other than the base color. As you make this value bigger, more of the original colors come back.
Do this on every skin zone.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sun, 27 April 2014 at 10:06 PM
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Sun, 27 April 2014 at 10:11 PM
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Winterclaw posted Mon, 28 April 2014 at 1:38 AM
Anyways, I put a simple color node between the hsv that controls the albino effect. Not the worse alien babe I suppose.
BTW, is the max scatter trick no longer needed to deal with the glitch the older version had?
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
bagginsbill posted Mon, 28 April 2014 at 5:28 AM
No longer needed - the blueing that max scatter dealt with is now easier to solve by making mouth parts and eyeballs use a different scatter group number than the skin. (Use the parameter Scatter_Group on the scatter node)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)