Antaran opened this issue on May 04, 2014 · 38 posts
Antaran posted Sun, 04 May 2014 at 11:52 AM
I've been having pretty good and relatively fast results when rendering objects in an open environemnt with HDRI for lighting (+Caustics, -Light Through Transparency, +Indirect Lighting), but my tests reveal that the same will not work for an indoor scene.
What I like about the HDRI and Indirect Lighting is the natural bounce I get using this method. But with over 3 hours for a low resolution test render of a simple base scene, it is clearly not going to work out for the scene I have planned. Not if I want it to finish rendering this year.
The effect I am looking for is the softened shadows from the window freames + the bounce filling the room with natural ambience (darker in corners, bends and small places like furniture openings, lighter in open wall segments).
I was able to get the soft shadows from the windows by using a spot light with soft shadows (best or they get line separations) - 3min render.
I was able to get the amient bounce by using a white glow plane instead of the windows and rendering the Indirect lighting at 100 %, but that is a 4 HOUR render on the same small size!
I can kind of get what I want by combining the 2. But once I set up and populate my scene, the render times will get prohibitevely expensive, especially for the resolution I need.
I am attaching the desired result combination here and I will attach the components in response messages.