vilters opened this issue on May 06, 2014 · 17 posts
vilters posted Tue, 06 May 2014 at 3:50 PM
PP2014 has the option “Copy Morphs from“, that Poser 10 does not have.
The main purpose is to copy morphs from the figure into a conforming clothing, and God willing, to make it a super conforming clothing item..
This tutorial will do the same in Poser10, using the morph brush tools, to get any morph into any clothing and get a super conforming clothing. => The dials in the figure will drive the morphs in the figure AND in the clothing, making the clothing super conforming.
Whaw, a lot of txt for a simple process. Let us start.
Load Roxie in Poser.
ZERO Roxie.
The morph brush and its mirror work best with the figure in its ZERO position.
Load a clothing item that has no morphs, or the wrong morphs for your figure.
For this tutorial, I load and conform my OldGym outfit that is available here in free stuff, has no morphs at all, over Roxie. This is our starting position.
One clothing item without morphs to a figure that has morphs.
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P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
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"Do not drive
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vilters posted Tue, 06 May 2014 at 3:50 PM
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 06 May 2014 at 3:52 PM
Select the Tighten Fit button.
Set GOAL figure => Roxie
Set Poketrough Margin to 0.002 to 0.003 (depends on the distance that you want between the clothing and the figure).
Select the Middle radius box for fall off.
Set radius to 0.05
Set Magnitude to 0.2 to 0.5
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 06 May 2014 at 3:52 PM
Close Morphing tool.=> You have Voluptuous Dial in the clothing.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 06 May 2014 at 3:53 PM
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 06 May 2014 at 4:02 PM
To continue:
Dial the Voluptuous morph dial back to 0.000.
Select the Clothing again.
Open Morph brush tool.
Rename Custom_Morph to Pregnant.
Check the painting settings as above, and paint the pregnant morph in the clothing.
Close the Morph tool.
To continue? ?
Select Roxie, dial the Pregnant morph back to ZERO , and choose another one and set that one to 1.000
Select the Clothign again.
Open the Moprh brush tool
Rename Custom_Morph to that morph.
Paint, . . . .
And so, on, and so on, and so on.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
vilters posted Tue, 06 May 2014 at 4:06 PM
IMPORTANT :
After each morph, check to be sure.
IMPORTANT :
if you want to transfer the next morph? Be sure the previous one is back at 0.000
Happy Posering, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
moriador posted Tue, 06 May 2014 at 5:00 PM
Wow! Thank you, Tony.
I'm learning a lot this week from this forum. :)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
DarwinsMishap posted Wed, 07 May 2014 at 6:38 AM
Now-my question would be can we do this sort of process while making conforming clothing for distribution? :)
vilters posted Wed, 07 May 2014 at 7:28 AM
Yes, why not?
You "project" the vertex position change from the original figure into you own mesh.
You do not copy data in any form or shape.
To distribute?
And? You can not "simply" thighten and be done and forget about it either ( in this demo anyway).
**In the example demonstrated: I used 3 brushes to complete the transfer.
**
I used the Thighten Tool to project the morph in the clothing I build for Roxie.
Then I used the Pull brush to "lift out" the aera between the breasts, as you do not want "skinthight" clothing there.
Then I went over the area between the breasts with a slight stroke of the Smooth brush at a low setting.
This is also the reason why I prefer this method over the "Copy Morph From" option only available in PP2014.
Using the morph brushes, you have much more control over the end result.
Happy Posering, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
DarwinsMishap posted Wed, 07 May 2014 at 7:41 AM
Very cool-
I'm in the process of learning how to model conforming clothing in Silo, so this is another way to add to my workflow in the building of the morphs for the clothing props. Thank you very much!
XD
icprncss2 posted Wed, 07 May 2014 at 2:39 PM
Thank you, Tony.
DarwinsMishap posted Wed, 07 May 2014 at 6:34 PM
Ok- in this step I cannot change the name from the selected drop down list. The M4 model is zero'd as is the pants. Pants selected, morph brush opened and then I get the drop down menu. I've tried to change the name to the morph I'm wanting to do- Elite Svelte, but it won't. Have I missed something?
DarwinsMishap posted Wed, 07 May 2014 at 6:45 PM
A'ight, it seems that after I use the morph brush to fit the pants to the M4 with the M4 Enhanced Svelte morph, I can select "Save a copy as" and name that to Svelte and just delete the "Custom Morph" after I finished.
A secondary around step but I think I understand what you were going for here. If I just do the morph brush and close it, I can click on the parameter dial named "Custom Morph" and change the name there instead of duplicating it as I stated before.
Alright then! When I'm finished, I'll check the CR2 and make sure that it's listed there as well.
Edit: It is there, as is a .pmd (primary morph dial) line above the .obj line which I haven't seen before.
I've gotten the Svelte and the Prosaic morphs in, but it won't even let me use the morph brush for the Spartan (the third morph of the four). I use the brush as the turorial stated, exactly, and nothing morphs on the pants to match M4's body that has the Spartan morph set to 1. Argh.
DarwinsMishap posted Wed, 07 May 2014 at 7:12 PM
Trying another option from the M4++ morphs (Glute size), half of the backside of the pants followed the morph from M4, the other side did not. I also had a chunck of polys stick behind M4's hip/thigh area no matter what I did to try and pull/push and smooth it out. Odd. Very odd.
vilters posted Thu, 08 May 2014 at 2:24 AM
Oh dear, oh dear, I made a mistake, and I humbly apologise.
This tutorial ONLY works in PP2014.
Arch, I swith a lot between both versions and completely lost track what version I was working in.
Poser 10 only saves out a Custom_Morph, that you have to rename afterwards, and you have to rename this in all afected groups.
You can still use this to get the morphs from the figure into the clothing.
Sorry, I apologise, lost track of the version...
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
DarwinsMishap posted Thu, 08 May 2014 at 7:24 AM
No problem! I have Poser Pro 2010, but not 2014.
As I showed, though, I start the morph brush on the body portion (So it's the entire clothing prop) and it only works on the thigh area of the right side. It's completely confusing as to why it works on one side and not the other- the mirror option doesn't work for updating it, either.
I've named the morph on each level (L/R thigh, L/R shin, hip) the same and changed the parameters to 0 min and 1 max to prevent blowouts.
So for now, I'm stuck on how to get the morphs from M4 completely into the pants prop.
Note: I did close down Poser 10 and reboot it, reload a fresh M4 with morphs and the pants and tried again, same result...but when I loaded Genesis 2 and did the Gianni morph, then placed a Gen2 Male shirt on him, the morph brush fixed ALL the poke through as a new morph. Insert sigh here.
I'll figure it out, hopefully. Either that, or there's got to be another way to do this without breaking copyright laws (I don't have the tuts for that portion of making conforming clothing-yet).