Forum: Poser - OFFICIAL


Subject: Animation with Poser/Daz Characters in Maya

chiefraven opened this issue on May 19, 2014 · 2 posts


chiefraven posted Mon, 19 May 2014 at 12:14 AM

Hi guys,

Has anyone ever played around with Poser or Daz3d characters in Maya?

I know they can be exported into Maya effortlessly, but when it comes to Animation in maya using these characters, do i need to rig the character in maya or will the default rigging from Poser for that character remain in tact when the character is transferred from Poser or Daz into Maya?

If, the rigging from poser do stay on the character after the transfer, can i just pose/animate the character or are there any work that needs to be done prior to doing the animation in maya?

Lastly, if the rigging from poser stays with the character, should i even use it? or should i re-rig the character from scratch on my own? will the animation be more fluid and life-like compare to using the default rigging for that character from Poser/Daz?


RorrKonn posted Tue, 20 May 2014 at 12:50 AM

http://poser.smithmicro.com/poserfusion2014.html

Just for Poser ,Poser fussion.

DAZ ya export with a 3 letter abbreviation that i can't remember at the time. maybe .fbx

ya half to test it all out to see what gets ya what ya need.

but if ya rerig ya lost load cloths ,hair in DAZ Poser

remember conforming cloths,hair where never made to be anamated.
So results may very.

 

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