rockjockjared opened this issue on May 05, 2001 ยท 12 posts
rockjockjared posted Sat, 05 May 2001 at 10:04 PM
O.k., is transmapping possible in Carrara, or is this another bug issue? I have a b&w map and I want the white part to be fully transparent. When ever I apply it in the Transparancy part of the the shader I get nothin, nada, squat...well, actually I get an outline of the transparent part...I have selected "White Invisible" and still nothin. Any suggestions, comments, or stuff like that is appreciated. Thanx, Jared
Kixum posted Sun, 06 May 2001 at 3:36 AM
-Kix
rockjockjared posted Tue, 08 May 2001 at 9:28 PM
Kixum...that's exactly the same thing that I'm doing...I think that my problem is that I want the transparency to be a very thin strip and it's leaving that nice little white area in there which is making it not look transparent... as far as the termanology or "transmapping" that's what I've always heard of transparent maps being called...must be a texas thing.. Jared
Kixum posted Wed, 09 May 2001 at 12:17 AM
-Kix
rockjockjared posted Wed, 09 May 2001 at 12:32 AM
good idea! hadn't really thought of that...do you just do a little post render clean up to get rid of the white? or is it pretty small so you don't really have to worry about it?
Kixum posted Wed, 09 May 2001 at 7:52 AM
-Kix
rockjockjared posted Wed, 09 May 2001 at 2:17 PM
The white is much more visible! I'll increase the res to get rid of it. Thanks for all of your help! Jared
twillis posted Wed, 09 May 2001 at 3:01 PM
Kixum posted Thu, 10 May 2001 at 12:47 AM
Very interesting but it would seem that it could get very painful for things like the letters I used. You'd have to do some fussing with edge filters in pre-processing.
-Kix
AzChip posted Thu, 10 May 2001 at 10:05 AM
Kixum posted Thu, 10 May 2001 at 11:56 PM
JPG's do this because they usually flare/fan/anti-alias colors at sharp color borders and leave white looking transitions but they aren't truly white. This is another case where RDS beats out C. Your soft shadows are an obvious second example of RDS superiority.
-Kix
tylonius posted Fri, 11 May 2001 at 9:50 AM
It appears to me that the problem is a simple anti-aliasing issue. The white lines are the result of your 2D program anti-aliasing the edges against the white background to smooth out the curves. The lines aren't actually white, but rather a 1-5% black, which appears as white. Try building your map in Illustrator, or turning anti-aliasing off in Photoshop. Incidentally, the 1% black is a good trick I've used before to have seemingly white portions be visible when the "white is transparent" otion is selected. ty