seedpress opened this issue on May 05, 2001 ยท 4 posts
seedpress posted Sat, 05 May 2001 at 11:36 PM
I want to scan a texture (non-seamless surface)and then turn it into a seamless texture for use in Bryce. Does anyone know of a program (or an algorhythm) that will do this?
RimRunner posted Sun, 06 May 2001 at 1:20 AM
The only process that I've been able to really use so far is to load it into Photoshop and play around with the textures in there. But it requires a bit of blurring and editing to get it really seamless. There are a number of tutorials out there though for doing this. If you need links, I can try to locate a few for you. Really depends on if you have Photoshop.
The doctor says I have way too much blood in my caffeine system.
dg3d posted Sun, 06 May 2001 at 9:15 AM
I agree with RimRunner, i myself will scan anything but i will always load it up in PhotoPaint and play with it. And yes try to look for some totrials over the net.
Lyrra posted Tue, 08 May 2001 at 7:09 PM