Forum: Poser - OFFICIAL


Subject: Comparing Renderers

aRtBee opened this issue on Jun 13, 2014 · 101 posts


aRtBee posted Fri, 13 June 2014 at 7:07 AM

Dear all,

The last few days presented messages like "Unbiased renderers are slow", "Octane 2 is slower than 1.5", "are there Firefly alternatives", and the like. Time for some testing myself, so I took my last scene made in Poser/Octane as published in the Rendo gallery:

Rose Garden, http://www.renderosity.com/mod/gallery/index.php?image_id=2474504&user_id=378571&np&np

The scene contains 1 character (V4) with conforming hair, 5 complete clothing sets,  and a few scene props.

The render measures 1200x1200 pixels, and uses texture maps (2000 to 4000 in size), transparency only for some lace-like clothing, reflections in mirrors which could see each other for nice (infinite) mirror-in-mirror effects, simple IDL lighting by two meshlights and hardly any SSS. No refractions or other raytracing demands, no volumetric effects like atmospherics, solid glass objecs or alike. Nothing Firefly has troubles with, Poser 8 / Pro2010 and up.

Hardware makes a difference. My CPU (i7 990x/OC) handles 12 threads @4.0GHz so when yours handles 8 threads max @3GHz then CPU-based renders will take (12x4)/(8x3) = 2 times as long. My GPU (dual 770GFX/OC) handles 2x 1536=3072 cudas (processing units ) @1.2GHz so when you have an single 670GFX with 1344 cudas @ 1.0GHz then GPU based renders will take (30721,2)/(13441,0)=2,75 times as long.

Vue Complete 2014 rendered blazing fast: 5 minutes.

That's in Broadcast quality (Final quality took 3 mins), using the high-end Photometric atmosphere and the Global Radiosity lighting model. It required 4Gb userRAM (Final quality even 10% less) while deploying 8 threads out of 12 only (a Vue limitation in the Artist-series of products), and no GPU processing so it's extremely resource-friendly. 

Vue integrates quite well with Poser, all variations of this produced similar results. The two mesh-lights hade to be made luminant, the three mirrors had to be made reflective and the camera had to be positioned explicitely as Poser direct lights and cameras are not imported. All (220) materials in the scene had to be re-considered for highlight production, but that does not effect render time.

Like Poser, Vue is a biased renderer which applies tricks to establish semi-photoreal results in an acceptable speed at medium-level machinery. Such renderes usualy have issues in properly handling the "raytracing meets transparency meets glass/fluid volumes meets atmospherics" area. Vue does too, but from all biased renderers on the market is does so about the least of all, and produces quite believable results in a wide range of cases.

Vue supports Poser dynamic hair with ease, and supports displacement mapping although that might require manual adjustment of the material settings.

Is Vue always this fast? No, Vue becomes slow when lightrays travel long paths within scattering cloud layers at angles of incidence (sunsets), and becomes a resource hog when it has to deal when extreme amounts of vegetation. But for regular Poser portraying scenes, Vue is fast. In background, it only deploys 2 threads in parallel which slows things down to 25%.

For this kind of work, only Vue d'Esprit is required which takes $200. Other versions add modules for additional Vue functionaity. Note that Vue is not "saving back": when Poser alters the scene one has to make all Vue integration steps anew, and the Vue scene has to be saved as such.

Octane 1.2 required: 90 minutes.

Actually is does a great job even in the first 10% of that, but the mirror-in-mirror areas were extremely persistent in keeping visible noise levels so the quality level was set to 4800 samples/pixel. Except from the usual adjustment of the mesh-light and mirror materials no further adjustments were required. Octane runs completely in GPU, and the 1.x versions do not support dynamic hair nor displacement mapping.

Octane 1.5 required: 70 minutes.

It was mainly a performance update to 1.2, userRAM is obtained from the Poser process which increases from 0.8Gb to 4.0Gb.

Octane 2.0 requires: 80 minutes

So indeed, the new version is somewhat slower. But mainly, it produces different results, including stronger gloss/specular highlights. The mirror-in-mirror noise levels did not disappear faster, so I cannot support the idea that the new version might be somewhat slower but reaches quality levels faster. So I still had to go the full mile: 4800 samples/pixel. This new version supports Poser dynamic hair and displacements.

Note that without the quirky noise-holding areas, good results are derived at 1200 S/p which just takes 25% of the durations mentioned.
Octane + Poser plugin sells for 429,00 excluding all your additional hardware (GPU) upgrades.

Octane does "save back" and in fact is completely interactive with Poser: while rendering one can alter the scene in Poser and the render adapts immediately, while Octane specific materials used will be defined in the Poser file so they're available next time as well.

Poser Firefly required 410 minutes (7 hrs).

85% of this was in the IDL prepass which required 7.5Gb userRAM, 15% in rendering itself which took about 5Gb userRAM. Settings were for high-end results: bounces 12, irr.chache 90, IDL quality 90, samples 3. It was run as a separate process, Light emissin for hair was OFF.

Poser takes all 12 threads from my CPU, and has no GPU processing for render. In background, in can do the same. While rendering, one cannot alter the scene (unless in background, but then the result will not adapt).

Reality3.10/Lux1.3.1

Using this required the usual adjustment for mesh-lights and mirrors, nothing else. Reality ($40) launches the (free) LuxRender as a separate process, so I can continue working in Poser as well. LuxRender does not respond to such changes interactively. Material (re)definitions are saved back into the Poser file so they're available for a next session.

Three render modes are supported:

My Conclusions

It's well known that Firefly falls short for structural reasons in properly handling the "raytracing meets transparency meets glass/fluid volumes meets atmospherics" area. That material room has a steep learning curve, and that IDL lit scenes take long times to render at high-quality levels.

These are reasons people look for alternative renderers.

All three renderers mentioned: Vue, Reality/Lux and Octane, offer material preset collections and "material rooms" which are easier to comprehend. They  all produce higher quality results too (Vue being closest to Poser), but Reality/Lux takes takes two to four times longer - compared to Poser - to do so.  On the other hand, it's the cheapest expansion of all.

When you're not on a budget, Vue and Octane offer solutions for rather different workflows. Octane offers a rather interactive way of dealing with camera, light and more in an IDL environment and does require appropriate hardware. Vue requires some serious adjustments to the Poser scene materials but after that it's faster than anything, though not interactive. It does not put high demands on hardware, and it also offers a shipload of extra modules for vegetation, terrains, animation effects and the like (at extra costs).

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


geep posted Fri, 13 June 2014 at 7:57 AM

Wow, thanks 4 the research and ...
... that's one fine image! 👍

cheers,
dr geep
;o]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



wimvdb posted Fri, 13 June 2014 at 7:59 AM

Without seeing the endresults of each render it is difficult to compare the render engines. Unbiased and biased renders and the enabled features give different results as well.

The firefly render has many differnent options which influence render times greatly such as shadow bias, IDL bounces, reflection/refraction quality settings. Adjusting those could make a much faster render.

The Octane render has 3 different render engines - DirectlLighting, PathTracing and PMC. I assume you have used Pathtracing. DirectLighting is mich faster and gives pretty much the same result as firefly. The PMC render engine is also a bit faster as PathTracing but clears up much quicker with specular surfaces. Using Hotpixel removal and adding a bit of caustic blur will make the render clear up faster as well. It would be interesting to see what the render time is with DirectLighting and hotpizel removal.

I assume that with Vue and Lux there are similar adjustments as well which will make the render faster

 


Kalypso posted Fri, 13 June 2014 at 8:23 AM Site Admin

Could we see all the renders please? 


maxxxmodelz posted Fri, 13 June 2014 at 8:54 AM

Quote - Could we see all the renders please? 

I agree.

To be fair, and make a fair comparison, you should show all the renders you tested, as well as the kernels you used, and settings for the Octane renders and Firefly.

Octane can render in a slightly biased mode, which is more similar to Vue, if you set it in Direct Lighting kernel.  This will increase render speed dramatically, with little difference in the render results usually, if you use Direct Lighting/Diffuse mode.  If you use Direct Lighting/AO mode, then it will go even faster, but with the loss of bounced lighting, so it will be more like Firefly.

Using Octane in Path Tracing/Unbiased mode is the most accurate, but with proper settings, you could increase render speed 4 to 8 times what you achieve in Path Tracing kernel, using Direct Lighting/Diffuse, depending on how many diffuse bounces you set.  Also adjusting the glossy/reflection depth in Direct Lighting kernel (any mode) can help increase or decrease render time.

Clearly, you know Vue settings better than you do Octane, which also plays a role in achieving faster results.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aRtBee posted Fri, 13 June 2014 at 9:51 AM

thanks for comments.

I wasn't after a detailed scientific result, but just looking for rough indications. But I will make a second round given your responses. Basically, I used defaults / out of the box settings, click and run, at a "no visible artefacts" quality level.

For Vue, the Broadcast level is considered fine for web gallery stills and professional animation, and (both being biased renderers) it should compete with Firefly's high-end settings as mentioned: bounces 12, irr cache 90, idl quality 90, samples 3. Firefly's result were not a surprise, but Vue's results were as I recently spend some serious rendertime on images which took say 10 hours on average (and smaller in size and lower settings). And of course Firefly results can be halved or doubled by altering values, same for Vue, but that's not going to turn about 7 hours into less than 7 minutes on about comparable quality output. Note that Firefly ran on 12 threads while Vue could only use 8.

Same for Lux, I mentioned the No Acceleration, Hybrid and Pure settings and each seems to trigger another tracing routine. As the Poser scene was set up using Paolo's gear (lights, studio) I only had to ensure that the mirrors were reflective indeed. I'm sure everything can be tweaked here too, and the 4800 samples/pixel is completely arbitrary although earlier tests revealed that 1200 - 2400 is required for final web-gallery quality. But even at the lowest limit Lux takes twice the time of Firefly.

Octane was the one driving it all, as I was about to replace my version 1.53 by the new 2.0. Same settings etc and it took slightly longer indeed. You can compare quality, the image above is the Octane 2 one at 4800 s/p. There is far more shine on the girls skirt (and a lot of other places) which hampered a meaningful detailed Photoshop image subtraction for comparison. There is slightly more noise in the mirror above the girl's shoulder. Both compared to the Octane 1.2 render in the gallery. Again, another image could have done with a 1200 s/p quality limit turning the Octane 2 number into 20 minutes.

But in the end, comparing figures for renderers on CPU-only with one at GPU-only can only be indicative. Everyone has a different kit. The differences by the CPU-only tools (Vue on 8 threads, Firefly and Lux-NoAccell both on 12) are clear.

I'll look into Octane 2 alternative settings - just for my own good, isn't it?

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


maxxxmodelz posted Fri, 13 June 2014 at 10:15 AM

I've found, on my GPU, that switching to Direct Lighting/Diffuse kernel in Octane, instead of Path Tracing, increased speed from 0.5M to 1.2M on the same scene, same materials, and lighting situation.  That's more than double the speed increase, with very little noticeable difference in render quality.  I typically set the Direct Lighting/Diffuse kernel mode to 10 reflection, and 8 glossy bounces, and 2 or 3 diffuse bounces.  The higher you set the diffuse bounces, the closer your results to Path Tracing, at the expense of render time.  Try also the Direct Lighting/Ambient Occlusion kernel mode.  You'll see the render time cut in half yet again, at the expense of bounced light and scattering.  However, you can push the reflection and glossy bounces very high here, and still maintain extremely fast results.

I rarely use PMC.  ALthough it's optimized for the GPU, I've found it relatively slower than standard Path Tracing for the typical scene.  While samples do clear up faster for complex materials like glass or SSS, overall it seems to take longer to get the same results I get with Path Tracing.  It's handy when trying to solve caustics, or deep scatter, which can be very difficult to clean up with Path Tracing.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


wimvdb posted Fri, 13 June 2014 at 10:17 AM

The default conversion of specular materials in Octane is too high. Change the index to 1.3 for a less shiny result. The default 0 setting is a left over from the old version of Octane when speculars were handled differently

Using default settings to compare render engines is a bit tricky since most settings depend on the scene being rendered (lights intensity. emitter meshes, reflections, volumetrics, etc). The default high quality setting for firefly is pretty slow and often completely over the top. I almost never have a FF render which takes longer as an hour - with the same spu power you have. The FF Rendersettings script from Dimension3D allows you to reduce the IDL cache and IDL bounces independent of the irradiance cache. Optimizing those will dramatically reduce your render time.

I use both Firefly and Octane. Firefly's ability to tweak materaials is pretty good and much easier as in some other render engines. If it was an unbiased render engine and GPU support it would be awesome.

Octane is a great render engine and v2 has now added a lot of very useful features. One advantage of Octane is that the speed is linear to the number of GPUs and you can add more (if you have the space and money) and if you want more speed you can go to network rendering as well - all the additional network node are  now like new GPU cores. 


maxxxmodelz posted Fri, 13 June 2014 at 11:06 AM

Quote - index to 1.3 for a less shiny result

As far as I understand, the Index is actually akin to IOR in Octane.  It's the fresnel effect of the reflectivity, not the intensity.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


wimvdb posted Fri, 13 June 2014 at 11:24 AM

> Quote - > Quote - index to 1.3 for a less shiny result > > As far as I understand, the Index is actually akin to IOR in Octane.  It's the fresnel effect of the reflectivity, not the intensity.

Correct - it is the IOR. But the defaul the plugin uses in its conversion is 0. 0 however is the old indexing style of octane which has been replaced with a range of 1.0-8.0. The renderengine now treats0 as being an index 1.0 which is way too reflective. Together with a reflection value of 0.05 and rougness of 0.7 is renders like the first image.

In the second image I changed the index to 1.3 in the base of the sweater and it looks miuch better.


wimvdb posted Fri, 13 June 2014 at 11:24 AM

Second image with index set at 1.3 at the base of the vest

aRtBee posted Fri, 13 June 2014 at 11:33 AM

well, since benchmarking as such is not my hobby, my interest is not in the detailed figures but in the final conclusions that can be drawn from them. Details even depend on the temperature control in my box, and eventual other processes running too.

Is Octane 2 slower than 1.5?
yes, 15% on the same settings, but v1.5 became 30% faster than v1.2 before.

Is that so for elaborate scenes only?
no, my scene is not that sophisticated

Although v2.0 is slower, you can stop at a lower s/p limit since it converges faster to to required low-noise result.
Not found real proof for that.

Unbiased renderers are (much) slower than biased ones.
Luxrender is slower than Firefly and Octane is slower than Vue (both 2x to 8x depending on scene, settings etc), but Octane is quite faster than Firefly (4x to 16x).

Where does Vue stand as a renderer alternative?
We've seen that one above, surprise to me ! Vue is a known snail in scenes with light scattering in clouds and rich vegetation, but since all that is out in a "standard" Poser scene where Firefly, Octane or Lux can perform to any extend, it's blazing fast for that purpose.

And so on, take your pick. I've left Blender, PoseRay/POVray and more alternatievs out of the loop as well.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aRtBee posted Fri, 13 June 2014 at 11:34 AM

@WimvdB - this helps, great !!

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


maxxxmodelz posted Fri, 13 June 2014 at 1:22 PM

I'd like to see Vue tested against Octane in a totally enclosed, biased, Direct Lighting/Diffuse mode, with one or two area lights, IES, and a lot of refractive/reflective surfaces.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aeilkema posted Fri, 13 June 2014 at 5:03 PM

As soon as you start to use Vue in a closed enviroment, like you did, it is very fast.

I did these 2 images one is a while back and one is more recently.

http://www.renderosity.com/mod/gallery/index.php?image_id=2540091&user_id=23722&np&np

http://www.renderosity.com/mod/gallery/index.php?image_id=2505689&user_id=23722&np&np

Both are completely set up in Poser and rendered in Vue. They rendered in about 5 minutes in Vue on my machine (i7 3770, 4 cores/ 8 threads), setting Vue on superior. The second one, with the knights I did render in Poser as well and I stopped Poser after 4 hours, but the image wasn't done by then at all.

The results surprised me as well. I now working on a new image, completely setup in Poser. There are 9 fully dressed figures in it. 2 of them are knights with a full armor. 3 ladies with long dresses, 3 others in tunics and one figure with a different set of clothes. Each figure has it's own body texture and 6 of them have hair, each one of them a differently. 6 different sets of clothes, but when I used double, I made sure each figure has it's own unique texture set. They're in a tavern with roughly 35 unique props, but in total over 50.

I tried to render it in Poser, using 9 lights (the scene is candle lit), render settings not too high. Even waiting on Poser to gather all the textures took ages and rendering was going to take hours, so I stopped the rendering. Opened the scene in Vue, added the reflections that were lost in importing. Added the 9 lights again, same type as in Poser and set the rendering on the same size. First tried Final for rendering..... 3 minutes later the render was done. Then tried superior... 15 minutes later the render was done. That is still faster then Poser managed to gathered the textures for the scene. Finally I opted for indirect lighting, set the atmosphere nice and high and switched on some other time consuming features and left the render setting at superior. The image itself doesn't look much better at all, but sure took longer to render. Just under 3 hours, but these are insane settings and still it's faster then Poser, since Poser didn't even manage to produce a render on much lower settings in 3 hours.

Enough of this.... what surprises me here though is how slow Octane and Reality are. I remember a while back everyone was so happy with Octane being so fast. When people started showing off their images though, they were of a lesser quality. Once people wanted quality, it wasn't so fast anymore. At that time I wanted to jump on the Octane bandwagon as well, but chose Vue instead. I'm glad I did..... by now I know that rendering my Poser scenes in Vue is insanly fast, yet of hight quality. As soon as you start to create outdoor scenes, Vue won't be as fast. That is mostly due to adding too much stuff though..... a little plant here, a few more flowers there and a couple more trees and there goes the rendering time. Still most of my Vue scenes, some being complex render quite fast. 2-4 hours with a size of 3500x2500. That's not too bad at all. Rendering for a forum of my screen (1366x768) takes 15-30 minutes for a complex scene. In the end I'm happy to have choses Vue! I not only have a cool rendering engine, I also have lot of cool stuff to play with as well.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


maxxxmodelz posted Fri, 13 June 2014 at 11:17 PM

Quote - what surprises me here though is how slow Octane and Reality are

Reality is not slow, Luxrender is.  I'm actually surprised for the opposite reason.  I think what we are seeing in some of these replies are people who are just comfortable with one renderer, and know it very well, but don't know the others quite as well, and can't get them to perform the same way.  You can not compare Luxrender's speed to Octane.  Octane, on every scene I have tested, was up to 8x faster at converging samples than Luxrender, using my GPU vs. CPU at the time, with same lighting setup, and equivalent materials.  Yes, Octane will slow down if you use SSS and lots of refractive materials in PATH TRACING or PMC kernel.  However, no one is discussing how fast Octane can be under the same conditions in Direct Lighting/Diffuse mode, when settings are tweaked, with very little loss of quality.

There's a guy in the 3dsmax forum here who renders top-notch, realistic renders with Octane for most of his freebie previews, and believe me, the realism is insane on most of it.  A look also in his gallery shows some very high end images with incredible realism done in Octane.  I've discussed his hardware and render time specs with him on several occasions, and have concluded there's just no way to get the same level of realism in the same timeframe out of Firefly or Luxrender.  I don't know about Vue, because I've never used it, and really have no interest in it.  Vue doesn't play well with some of the high end softwares.  It may be good with Poser, but it's Xstream plugin is unreasonably buggy, and crashes constantly with other software, so I've dismissed it as a serious tool in that regard.  I know it's renderer has been used successfully in studio production, mainly for matte renders and flythroughs of extensive outdoor environements, but I rarely, if ever, hear of it used in production for much else.  Especially not character rendering.  It lacks a good skin shader (SkinVue is ok, but not anything like a good multi-layer BRDF SSS shader).  Octane can do multi-layer SSS, although it does slow drastically with Path Tracing, and most average or casual users do not know the proper node setup to get the most out of the SSS in Octane for skin.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aeilkema posted Sat, 14 June 2014 at 3:15 AM

Vue has SSS and it can perfectly well be used for skin shading :) I've seen some excellent character images made with Vue, but most users do not do that, so they are few. SkinVue is OK, but outdated and relies on faking SSS. The last few good character renders I've seen don't rely on Skinvue anymore.

As for Xstream not being usable with high end software, I don't know about that, I don't own or use Xstream, so I can pass judgement on it and neither can you. You only have second hand information. Xstream's core is integration and seeing how many studios, people and even well know studios use it, I'm sure it must be working somehow. You haven't used Vue, so don't make any claims about it :) It's the same with Poser..... it's unbelievably buggy, it crashes all the time and you can't do serious work with it..... at least that's what a number of people try to make us believe on this forum, yet we all know that's not true ;)

Well, yes octance is faster then poser (but what isn't?) if you have an insane graphics card at hand. When I made my choice I took all of that into consideration.... buying a decent graphics card and a license for Octane isn't exactly cheap, the octane part already is €429.00 and the I still need to get a new graphics card to get most out of it. So, forgive me if my choice fell on Vue, I not only get a top notch render engine, I get a whole software package with it that can produce amazing stuff and it works great with Poser without having to figure out tons of settings. After all, that's what interest me and that is what this thread is about..... render engines that work well with Poser.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


wimvdb posted Sat, 14 June 2014 at 3:31 AM

@aeilkema  - since you don't have Octane you can't make any judgements about Octane either

Octane works wonderfully well with Poser. And it is a lot faster as Poser with most modern NVidia videocards.

My experiences with Vue are from some years ago (Vue 8) and were not very good. A simple HDRI skymap took days to render.

Whether something looks good or not, is a matter of personal opinion. Both Vue, Firefly, Lux and Octane can make great realistic images. How good depends on your knowledge of the tool you use and your personal preference

 


aeilkema posted Sat, 14 June 2014 at 3:50 AM

Vue 8.... that's old stuff :) Vue has improved... a lot. Comparing Vue 8 and Vue 2014 is like comparing Poser 4 and Poser 2014 ;) Days of that slowness are gone!

As for Octane..... it's called demo :) From that demo is was obvious what my investment would need to be on the machine I use poser on, but that's not the only machine I do have :)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


aRtBee posted Sat, 14 June 2014 at 4:02 AM

hi all,

in my opinion, since people are different, purposes are different, 3D knowledge and experiences are different, educational backgrounds are different, wallet contents are different and machineries are different, there is no good or bad or worse or better, and our endless list of alternatives is not exploited to the full either.

But when I open the Poser forum, the front page reveals various threads in alternate renderers without figures to support the various statements, so I just give some numbers. Then everyone makes his/her own choises. Okay?

Some additions for the moment.

By accident, I found out that the scene rendered in Firefly in 1 hour (58 mins) when mirror-reflections were off, instead of the 7 hours when these reflections were on. This confirms that the mirror-in-mirror is causing the pain, especially in conjunction with IDL because that light gets reflected till infinity as well.

Second, I tried the tracing alternatives mentioned for Octane. Direct / Diffuse with bounces set to 12/12/6 - to stay in sync with the Firefly and Vue settings - did not make any difference with Path Tracing. It took 4800 samples to get rid of the noise and that took 80 mins again. Reducing the bounces to 6/6/3 reduced rendertime to 66 mins, and of course puts a limit on the mirror-in-mirror effect.

I'm re-rendering the scene in Firefly to give you a good comparison with the two Octane results available now. Given rendertimes, it will be available tonight or tomorrow.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


wimvdb posted Sat, 14 June 2014 at 4:10 AM

Quote - Vue 8.... that's old stuff :) Vue has improved... a lot. Comparing Vue 8 and Vue 2014 is like comparing Poser 4 and Poser 2014 ;) Days of that slowness are gone!

As for Octane..... it's called demo :) From that demo is was obvious what my investment would need to be on the machine I use poser on, but that's not the only machine I do have :)

Someone did another HDRI map for me recently and her render times were measured in days as well -[ and she was using Vue2014. So I don't think that it has changed. And she is very proficient in Vue. Apparently rendering clouds is extremely time consuming.

If you are talking about investments, Vue Studio is not cheap either


aRtBee posted Sat, 14 June 2014 at 4:12 AM

Also, there was a request for a specific benchmarking-like scene: closed environment, two IDL lights, reflections etc. It surprised me a bit to be honest because that was exactly what the presented scene was offering already. But nevertheless:

closed environment by Reality/Paolo's Studio prop

two meshlights, from Reality/Paolo's meshlight props, with the appropriate ambient, intensities, luminances etc set for Poser, Octane and Vue.

two parallel mirrorring boxes to make nice mirror-in-mirror effects, and the camera in between at a slight angle.

two colored balls, each with reflection and transparency / refraction including fresnel, making the best glasses available in each tool with all settings as similar as possible, to my current understanding.

All renders set to similar quality standards, like 12 bounces in all, etc. Direct / Diffuse tracing for Octane as requested.

Here are the results for Octane and Vue, Poser is still crunching at the moment and will follow later on.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

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aRtBee posted Sat, 14 June 2014 at 4:16 AM

Vue result, took 32 seconds.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aRtBee posted Sat, 14 June 2014 at 4:30 AM

Octane result, 2400 s/p still showing noise deeper in the mirror-chain. 18 minutes.

But do note the crispyness and multipicity of the internal reflections in the front balls. This is Octane, you've got to wait a bit, and then you get something. Though Vue is not doing that bad either.

===

to the other discussion: I can compare a family car to a formula 1, and mention speed. I can compare a family car to a road-train, and mention cargo volumes. But why should I compare the formula 1 to the road-train?

same here: I can compare Firefly to Vue, I can compare Firefly to Octane, but why should I compare Vue to Octane? It's so different. Don't make religions out of it, please.

===

I just finished a series of Vue renders, no vegetation, just clouds, reflective objects and low sun. Render times varied from 10 hours (sun at 4* above horizon) to 20 hours (sun at 0* above horizon, rays parallel through cloud layer) and the latter reduced to 5 hours when I altered the default "flat earth" model to a "spherical earth" model. As I said earlier: light scattering through cloud layer formations is the Vue speed killer.

===

stated already: Vue d'Esprit is what you need for rendering Poser scenes, $199 which is about half the price of the Octane+plugin combo. I paid $700 to replace my 560Ti by dual 770/4Gb/OC's and I'm facing airflow-heat management issues as a consequence.

But it's just different tools for different trades. They are not each others alternatives, in my opinion. Unless you've got them for speeding up Firefly results only.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


shvrdavid posted Sat, 14 June 2014 at 7:04 AM

A few random thoughts.

One thing that always seems to get missed in a comparison of render engines, is what the final renders will be used for. Fast does not always mean accurate, neither does slow unfortunetly. Comparing render engines will always be full of opinions, etc. Because in the end we are what is looking at it.

Comparing GPU to CPU rendering is not so easy to do. It doesn't matter how good a GPU render engine is, if it runs out of memory or has to do tons of memory swapping.

Comparing the number of CPU cores is tricky. just because one has twice as many cores or twice as fast does not always mean it will be twice as fast. But it could be way faster.

Compare an 8 core I7 (990x) to a 16 core Xeon (E5-2687) ... The Xeon will be more than twice as fast in every type of benchmark including rendering. Doesn't matter is if is CPU or GPU rendering either. The Xeons systems memory pipelines are faster than any I7 system.

One of the best things you can take away from Art's examples here. Is that he actually put together real numbers. That sort of takes the guess work out of it with the scene(s) he used.

Lets face it, there are other things better to argue about then the numbers Art took the time to put together.

Use what ever render engine you want to, and if your thinking about getting another one maybe the numbers Art put up will help.

Thanks for puting this together Art.



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obm890 posted Sat, 14 June 2014 at 7:14 AM

I'd love to compare modo801's renderer to your results but without an identical scene setup the comparison probably wouldn't mean much.



obm890 posted Sat, 14 June 2014 at 7:27 AM

Quote - One thing that always seems to get missed in a comparison of render engines, is what the final renders will be used for. Fast does not always mean accurate, neither does slow unfortunetly. Comparing render engines will always be full of opinions, etc. Because in the end we are what is looking at it.

This comes up quite often discussions where renderers are compared. At some point the relative accuracy of 2 render engines becomes less important than which one makes a more appealing image (with the least amount of jumping through hoops to get there).



jura11 posted Sat, 14 June 2014 at 7:32 AM

Quote - > Quote - what surprises me here though is how slow Octane and Reality are

Reality is not slow, Luxrender is.  I'm actually surprised for the opposite reason.  I think what we are seeing in some of these replies are people who are just comfortable with one renderer, and know it very well, but don't know the others quite as well, and can't get them to perform the same way.  You can not compare Luxrender's speed to Octane.  Octane, on every scene I have tested, was up to 8x faster at converging samples than Luxrender, using my GPU vs. CPU at the time, with same lighting setup, and equivalent materials.  Yes, Octane will slow down if you use SSS and lots of refractive materials in PATH TRACING or PMC kernel.  However, no one is discussing how fast Octane can be under the same conditions in Direct Lighting/Diffuse mode, when settings are tweaked, with very little loss of quality.

There's a guy in the 3dsmax forum here who renders top-notch, realistic renders with Octane for most of his freebie previews, and believe me, the realism is insane on most of it.  A look also in his gallery shows some very high end images with incredible realism done in Octane.  I've discussed his hardware and render time specs with him on several occasions, and have concluded there's just no way to get the same level of realism in the same timeframe out of Firefly or Luxrender.  I don't know about Vue, because I've never used it, and really have no interest in it.  Vue doesn't play well with some of the high end softwares.  It may be good with Poser, but it's Xstream plugin is unreasonably buggy, and crashes constantly with other software, so I've dismissed it as a serious tool in that regard.  I know it's renderer has been used successfully in studio production, mainly for matte renders and flythroughs of extensive outdoor environements, but I rarely, if ever, hear of it used in production for much else.  Especially not character rendering.  It lacks a good skin shader (SkinVue is ok, but not anything like a good multi-layer BRDF SSS shader).  Octane can do multi-layer SSS, although it does slow drastically with Path Tracing, and most average or casual users do not know the proper node setup to get the most out of the SSS in Octane for skin.

 

Hi there

From my personal experience,I've tried LuxRender/Reality on the nVidia/GeForce GPU and on those cards LuxRender is very slow and will be slow,that's not by HW issues,but SW issues,just due nVidia crippled OpenCL and OpenGL on their cards(CUDA concurrency?)

On other hand on the ATI/AMD cards is LuxRender bearable and fast,but still is not fast as I would like,but still is faster than on nVidia GPU..

I must admit Octane is great plugin,but unless OTOY will or at least try to make OpenCL version of Octane I'm out,I've owning nVidia GPU now,but after few tests what I've done on borrowed GPU(R280X and GTX760 plus my 560Ti 2GB),I'm sure I will be getting AMD/ATI card,I've done test renders like LuxRender or V-RAY and in those SW simply R280X is faster and better than my 560Ti or borrowed 760

In V-RAY I've tried R280X,must admit I've thought so,VRAY RT will not work with this card9as from previous experience with older ATI GPU),but after few quick renders everything has worked as should without the single issue,but still think I will be getting R290X than R280X

Agree on Octane will make or can make great renders,I've tried too VUE PLE only and must admit I've love work with the VUE,although not sure if I would use this as my main SW,I prefer to work with Poser and 3DS MAX,I've tried too Blender,but after trying that,think I will leave this SW on other long winter days

I know this has been bit off topic and sorry to OP

 

Thanks,Jura


maxxxmodelz posted Sat, 14 June 2014 at 11:47 AM

Quote - Reducing the bounces to 6/6/3 reduced rendertime to 66 mins, and of course puts a limit on the mirror-in-mirror effect.

Still not optimizing Octane correctly I see.  Increase the reflection to 10, because that is mirror reflection.  Reduce the glossy reflections to 4, because you don't need that much depth on the glossy reflections in that scene.  Why would you make them exactly the same as mirror reflections?  Reduce the diffuse bounces to 2.  I've found in most scenes, anything over 2 doesn't have much visual impact on the scene (only in some cases where there is a lot of SSS or translucecy.

This should help increase the results even more.  Every diffuse bounce, and glossy bounce, will exponentially increase the sample convergence.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz posted Sat, 14 June 2014 at 12:17 PM

Quote - This comes up quite often discussions where renderers are compared. At some point the relative accuracy of 2 render engines becomes less important than which one makes a more appealing image (with the least amount of jumping through hoops to get there).

Another issue is animation, which isn't part of this thread testing obviously.

The results of global lighting in the Octane unbiased render, in path tracing mode, would not flicker in animation.  The 5 minute Vue render most certainly will.  Also, the biased Poser render would flicker terribly.

Octane has made it possible to render high quality GI without flicker, in a reasonable time per frame, and at a reasonable price.  If we think Octane is expensive, consider your needs, and how expensive Arnold is. I wouldn't dream of trying animatin with Luxrender at the rendertimes I get from it.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz posted Sat, 14 June 2014 at 12:48 PM

My optmimum settings for Direct Lighting/Diffuse mode for your first scene would be 12 reflect bounces, 4 to 6 glossy bounces, and 2 diffuse bounces.  For your first scene, you should see significant render improvement there, with those settings.  The second scene can be about the same settings.  I don't see any reason to go higher than that.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aRtBee posted Sat, 14 June 2014 at 3:41 PM

in my opinion, Vue and Octane are too different in purpose, applications, pros and cons, system requirements, etcetera to make meaningful mutual comparisons in just price / performance / render result alone.

But meanly, and that is/was the purpose of this thread, I would welcome statements to be supported by investigations, facts, tests and numbers. Does speed increase mean: ten times faster, or just +20%.

All figures depend on all sorts of settings and influences, and may half, quarter, double, whatever. The essence is: will that alter any of the conclusions? In my view, it will not.

For instance: I did try all sorts of settings in Octane, and for my (first) scene I needed 60 mins at least to get a "visually noise free" result. Which is a 25% increase on the 80 mins of the Path Tracing with defaults. Impressive perhaps, but it doesn't bring the Octane performance numbers any significant step closer to the Vue ones, for those who care.

For instance: in the Advanced Animation settings Vue offers a plethora on animation flicker reduction options, to get satisfying results with hardly loss of speed. The issue is well understood and the solutions are adequate. Just google "Vue animation flicker reduction" and you're there.
For Poser, the solution to avoid / handle animation flicker for IDL renders is presented in the manual as well, but reduces renderspeed considerably (render all frames single threaded on the same machine).

So folks, do try to avoid factual statements without sufficient proof or without numbers and testresults. Please. In this forum thread at least.

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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aeilkema posted Sat, 14 June 2014 at 4:09 PM

And while on it..... keep it Poser related, since we're now starting to see render engines like Arnold that are totally irrelavant to Poser.

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Food for thought.....
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maxxxmodelz posted Sat, 14 June 2014 at 4:40 PM

Quote - And while on it..... keep it Poser related, since we're now starting to see render engines like Arnold that are totally irrelavant to Poser.

Arnold was only mentioned as an example of price comparison to a render engine that was already being discussed in this thread.  That's not irrelavant, and in no way intended to derail the thread.  Carry on.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


piersyf posted Sat, 14 June 2014 at 6:18 PM

Well, I'd like to say that I found this thread interesting and useful for consideration of potential renderer choices. Just thinking out loud here, but would it be worth having specific threads for settings in different renderers? One for Poser scenes in Lux, one for Poser scenes in Vue... the main thing holding me back is a complete lack of understanding regarding the materials settings, not the software itself. Reality offers some decent support for Luxrender, but trying to find specific information on getting V4 in Vue to look like V4 in Poser is very hard.

Just thinking out loud, but as I've had only limited success in importing scenes into Vue or Carrara, and limited success with renders in Lux, I haven't invested the time into them (given the wealth of information available here regarding Firefly). From a personal point of view, my main issue with Poser is not being able to do large outdoor scenes with plants. Carrara and Vue can, but then the people look completely different.


shvrdavid posted Sat, 14 June 2014 at 7:06 PM

Quote - This comes up quite often discussions where renderers are compared. At some point the relative accuracy of 2 render engines becomes less important than which one makes a more appealing image (with the least amount of jumping through hoops to get there).

I was thinking animation and should have stated directly.

Maxx was thinking the same thing.

A render engine that can't do animation without flicker is all to common.

At that point its a camera, not an engine.



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shvrdavid posted Sat, 14 June 2014 at 7:35 PM

Quote - And while on it..... keep it Poser related, since we're now starting to see render engines like Arnold that are totally irrelavant to Poser.

Not sure how Arnold is irrelavant. Something like Reality could be made to use it with Poser. Presently Arnold is rather expensive, but that does not mean it will stay that way. Many Render Farms are already using it, putting it easily in reach of any 3D artist.

Having a render engine with the capabilites of Arnold available to the average user is a good thing, and to me is very relavent.

Wouldn't anyone like their renders to come out this good?



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maxxxmodelz posted Sat, 14 June 2014 at 9:53 PM

Quote - Not sure how Arnold is irrelavant. Something like Reality could be made to use it with Poser. Presently Arnold is rather expensive, but that does not mean it will stay that way. Many Render Farms are already using it, putting it easily in reach of any 3D artist.

I agree, but since this thread seems focused on considering the comparison of Vue, Octane, and Poser Firefly, I'd be interested in seeing any human renders from Vue which can produce results like Octane's render engine.  So far, I've not seen any human skin shaders in Vue that convince me of it's potential for such a purpose, but I've also come to realize that this is often not the fault of the render engine, but rather what the software is intended for, and how the users choose to impliment it's use.  On the other hand, I've seen a plethora of very convincing human skin renders from Octane:

Octane skin shader

Octane human skin render


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aRtBee posted Sun, 15 June 2014 at 2:08 AM

can you guys and gals please stop mutually comparing Vue and Octane, with "Vue people" questioning Octane and vice versa?

please consider Vue as a Firefly alternative, please consider Octane as a Firefly alternative, and please do NOT consider Vue as an Octane alternative or vice versa. It just does not make much sense - to me at least, and I started the thread. Not to compare renderers as suggested, but to support the various qualitative statements made elsewhere with quantitative facts and figures. To find out whether "huge speed increase" means 20% or 100% or what.

Vue provides some quality improvement over Firefly results and a surprisingly huge speed increase, plus all the Vue functionality like vegetation and atmospheres. It's not the best renderer of the world, but perhaps it's one of the best biased ones. It did my scene mentioned in this thread in 5 minutes, but it took half a day to re-adjust the materials. It just did a native Vue scene - cloudy sunset with lots of reflective buildings - in 20 hours.

Octane + plugin provides a huge quality improvement over Firefly and a serious speed increase, plus say full interactivity. Without that, I could never have done some of my scenes at all. At the other hand, it took over an hour to get the scene in this thread renderered to a "visually noise free" quality. But also it took all materials without any reconsideration. From all commercial unbiased renderers it's one of the cheapest (most do $600, Arnold does $1000), and it's the only one with a good direct Poser interface/plugin.

I do use both, and I do use Firefly as well. All for different purposes. They all can make photoreal faces, once lighting and materials are mastered. They all have weak spots too, where a lit bit of extra result does explode render time.

I try to master all of them in full detail, including Poser integration. Then I try to turn my experiences into decent tutorials, to save you part of the troubles I'm facing underway. Stay tuned.

Now, I'm going to stop the Firefly render on the balls-scene. It took 7 hours to do the IDL pass alone, and 17 hours after that (24 in total) the renderer itself it not showing any progress while still handling the first ball. Infinite reflections - either external between parallel mirrors or internal within a reflective and transparant object - are Fireflys weak point, especially when combined with IDL and refraction.

Have a good weekend.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


piersyf posted Sun, 15 June 2014 at 3:49 AM

Cool, Artbee! Waiting for the tutes!


NanetteTredoux posted Sun, 15 June 2014 at 4:55 AM

Well, I am going to try Vue. My scenes are getting more and more complex and large, and I am getting so frustrated with Firefly choking on renders. My book illustrations are 2400 by 3000 pixels, and in almost every scene I have the problem in Firefly rendering almost all of the scene and then sticking at one point making no further progress for days on end. It doesn't seem to matter whether I render to the queue, in the background or directly in the Poser application. I have resorted to terminating the render, saving it out and than pasting area renders of the trouble spots on top of it, but this is getting tedious too. One would think the problems would occur on hair, plants with transparency or some other thing with known difficulty, but that is not what I am finding. I am left with mysterious buckets on plain flat surfaces without complicated shaders, that fail to render. I am at the end of my tether with these Firefly rendering problems. 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


aRtBee posted Sun, 15 June 2014 at 5:40 AM

hi Nanette,

I'm happy to sort things out with you, also for the sake of all the other people facing the same issues. But that's another topic, so can you start another thread on that?

We do need your render specs, your material specs, your lighting setup etc. What is the progress bar telling you, what is Taskmanager telling you on CPU activity. Well, you know the drill, help us to help you.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


wolf359 posted Tue, 17 June 2014 at 9:23 AM

"Another issue is animation, which isn't part of this thread testing obviously.
The results of global lighting in the Octane unbiased render, in path tracing mode, would not flicker in animation. The 5 minute Vue render most certainly will.  Also, the biased Poser render would flicker terribly."

Agreed, I understand that this thread and it's render time Data is limited to the perspective of poser users who are looking for alternative renders
for rendering indoor lit stills.

But any truly comprehensive comparison of render engines would have to include their performance in rendering animations.

This is where engines like firefly really,truly fail the user.!!

Once you get into animation you quickly realize that you need a "hybrid" render engine that contains within it several modes for approaching GI:

Brute force
photon mapping
Irradiance Mapping
Light cache

These are just terms for how you should direct your engine to compute GI based on what is actually in your scene (fur/hair/water etc)
and wether your camera is the thing moving or the scene objects are moving or both.

For the most part the average poser user does not need this level of complexity
but it is good to see this thread address the General subject for those who are not content with firefly both in terms of speed & Quality.



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aRtBee posted Tue, 17 June 2014 at 10:53 AM

last word from my side on this.

Poser firefly is a great tool. It does comic book style, 3D cartoon style, sketch style, a great variety of illustration styles and it even makes serious entries into semi-photoreal styles. For both stills and animations, with separate render passes as well. But especially the photo-real styl meets the "natural" limitations of this tool. Which cannot handle solid glass and liquid volumes, because the material definition is on surfaces only. Which cannot really handle raytracing on direct lights and the shadows thereof. Which can handle some fakes of those but falls over when the scene gets slightly above "very simple". That's it. As I cannot do a meaningful video postproduction using Paint, I cannot do all kinds of high end / large scale ultra-photoreal productions in firefly.

Using figures on that is tricky, results depend on lots of unexpected settings. My scene in this tread rendered in 1 hour with mirror-reflections switched off. With those reflections on it took 7 hours of which about 6 on the IDL pass. Slightly adjusting the focal length and position of the camera turned those into a 7 hour IDL pass, and a render which couldn't finish within 24 hours. Beats me...

Similar story on the balls scene. BB contructed the material as the best fake for solid glass for scenes that included some direct lighting as well. Tests showed it rendered decently (15 mins or so) on a single object. When I put it on two balls with some visual overlap, in a IDL lit environment between two parallel mirrors, rendering did not finish within a day.

Vue rendered both scenes, in full complexity, within a few minutes. So it did with a landscape scene, soon to be published here. Until I added some sophisticated clouds, then it took 10 hours. And when the sun set from 2* to 0* above the horizon, render time doubled at least. Then I switched from a "flat Earth" to a "curved Earth" model. Far better sky hues, and a rendertime... within 4 hours.

I can produce similar stories on Octane and Luxrender.

The devil is in the details, and comparing renderers is nasty business. Tools must be fit for purpose, if not one needs other tools. Which are not better in general, but different and just better fit. Fit with my wallet, fit with my scene preparation time, fit with my required render time. As stated, Vue took half a day to re-adjust materials and rendered in a few minutes, Octane took the materials right up and rendered in say an hour, with a nicer result.

But when comparing, please give the facts and figures. Can firefly produce portrait images like the blonde girl shown some posts above? I've seen results which come close (http://www.renderosity.com/mod/gallery/index.php?image_id=2312762). But did they tell you that that girl was custom modeled in ZBrush, custom haired in Maya, took the professional artist at least a few days texturing, and is so famous that she appears in about all 3D magazines, and even made it into Playboy? Even for professional work it's exceptional. http://www.khitandigital.nl/
This is not a proof of rendering quality, it's a proof of artist quality. Let's not get things mixed up. And please do provide details in debates. That's the point of this thread.

All the best, happy rendering (which whatever you like most).

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


DustRider posted Tue, 17 June 2014 at 11:24 AM

aRtBee - could you post all of the renders from your initial post/test? There is a lot of great info there, but IMHO, a picture is worth a thousand words :mellow: 

It would be nice to be able to compare the visual differences in context with the speed differences, and would help me, and probably others reading this thread, to "evaluate" the numeric results.

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aRtBee posted Tue, 17 June 2014 at 3:25 PM

DustRider, you (and I) have to live which what's presented:

Octane 1.2 render is in the gallery
Octane 1.5 render was made, showed identical to the 1.2 one even in the hotspot details and was not saved, as I actually was in the verge of updating to 2.0
Octane 2.0 render is in the thread

Octane 2.0 balls render is in the thread as well.

LuxRender renders never finished, the statistics were used instead. For that reason a guess had to be made about the samples/pixels for the final result. From my posts it'll be clear whether I used the 4800 (Octane limit) or half of that. I expect hardly any quality issues, as the environment (Studio setup, meshlights) came with the Reality package, and Lux as well as Octane handle the image-mapped clothed similarly, about. I do have an intermediate result at 100 s/p, still very noisy of course.

The Firefly 1-hour result was not saved, because when it finished I found out the mirror-reflections where missing in the materials. I just noted it took 1 hour only. The 7-hour result is added to this post. To make it, I had to reposition the camera from the original Octane-oriented setup, because Octane sets the camera just slightly diferent - and it's set just a cm in front of screens and clothes in the scene. So I altered the focal length, but quite a lot. At least you can compare colors and materials, and note there is something bleaching the mirror-image too much.
Then I adjusted for all this, cleared the mirrors are redid the focal length. That render was stopped after 24 hours (at 40% on all 12 threads), I need my machine for other things. No image, sorry.

The Vue result was not saved either, not only because my findings were not on image details but also because the result looked quite a lot like the Firefly one. Which was not a surprise, as the Vue function was used to call Poser for handling all materials at Vue render time. With a serious difference on specularity (way too high) with was caused by the new Vue Photometrics atmosphere (it tenfolds this kind of direct light effects). I did not rerender, as I had to adjust all 220 materials for that and the image itself was not what I was looking for.

I did save the balls render, it shows in this thread.

Note that I started my thing when in other threads people were stating that Octane 1.5 was (much) faster than 2.0, that for compensation v2.0 was converging (much) faster to the final noise-free result, while I was on the verge of updating from 1.5 to 2.0 (and solving various cooling issues, the gear got awfully hot with these long tests at 100% GPU/CPU capacity).
Then just for the sake of it, I ran the scene also through Reality/Lux (where I was experiencing issues with the various Acceleration modes myself). And as I was doing such things anyway, I just fired up Vue and Firefly for fun. The rest is history...

And I''m stopping now, as this thing has cost me a week 100% machine capacity, not being able to make or render anything else.

I learned that...

 - Octane is great (but not cheap for a hobbyist), but for large scale high quality results it''s not the holy saint like some people are preaching. It needs render time too. My choise for portraying and product stills, and I love (and need) the interactivity.

 - LuxRender is nice, a cheap improvement on Firefly, but I don't see real improvements in deploying the GPU acceleration - on my nVidia kit, that is. I can get Octane quality at a cost, which is not money but time instead. I think I''m not going to use it that often, but I am going to support it for the community as good as I can. Not anyone can afford the $1000 I spend on Octane SW and extra HW.

 - Vue is my surprise for rendering Poser scenes. It gives me sort of Firefly-plus quality results but much faster, after taking the effort of adjusting materials. Plus all regular Vue functionality. I will go to use it for my current (8000 frame) animation project, and various arch-viz renders (especially the vegetation-rich ones).

happy rendering.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


maxxxmodelz posted Tue, 17 June 2014 at 3:32 PM

Quote - This is not a proof of rendering quality, it's a proof of artist quality. Let's not get things mixed up. And please do provide details in debates. That's the point of this thread.

It's very relavent to the debate as well that the best, most prolific artists in the world are using certain render engines as their tools of choice.  That speaks volumes for the tool, that it's product is respected enough, and capable enough, to meet the needs of the world's best 3D artists.  Sometimes you MUST consider who uses a product, as well as the raw facts and figures, to make the most complete and wise decision on a tool.

Like I had said earlier, there's an artist here on Rendo in the 3dsmax forums who is well known, and creates some of the most realistic product renders for his freebies with a particular engine.  I'd find it interesting, and perhaps very enlightening, to understand why he chooses to use that particular engine, when he obviously has other render engines available to him, and has said as much.  Sometimes people with the most experience understand details and nuances which bring to light REAL LIFE, practical situations and uses that you just don't get from raw mathematical comparisons of two or more render engines.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aeilkema posted Wed, 18 June 2014 at 12:43 AM

Quote - > Quote - Not sure how Arnold is irrelavant. Something like Reality could be made to use it with Poser. Presently Arnold is rather expensive, but that does not mean it will stay that way. Many Render Farms are already using it, putting it easily in reach of any 3D artist.

I agree, but since this thread seems focused on considering the comparison of Vue, Octane, and Poser Firefly, I'd be interested in seeing any human renders from Vue which can produce results like Octane's render engine.  So far, I've not seen any human skin shaders in Vue that convince me of it's potential for such a purpose, but I've also come to realize that this is often not the fault of the render engine, but rather what the software is intended for, and how the users choose to impliment it's use.  On the other hand, I've seen a plethora of very convincing human skin renders from Octane:

Octane skin shader

Octane human skin render

The question is though.... are these poser figures?

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


maxxxmodelz posted Wed, 18 June 2014 at 5:10 PM

Quote - The question is though.... are these poser figures?

They are not.  I would, however, like to hear why you feel that makes any difference in the validity of the results.  We are looking at the quality of a render, materials, and the speed, not the topology of the models used in this case.

The model here was a 17 million triangle scanned head mesh, with texture maps.  The maps were 2048x1024, which is LESS quality resolution-wise than the maps typically found in most commercial Poser products.  This is also a much higher resolution object mesh than any Poser character without subdivision, which only serves to prove the number of polys does not matter as much as texture size when it comes to GPU rendering.  Yes, textures can slow down GPU, but polygon count doesn't.  This is GOOD news, because textures are something we can resize easily anyway in most image editors, without knowledge of modelling or 3D in general.

The render you see was rendered completely noiseless in only 8 SECONDS, using only one single GTX 680 in Octane render 1.01, at a resolution of 8192X4096.

http://raytracey.blogspot.com/2012/12/photorealistic-head-with-octane-render.html


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz posted Wed, 18 June 2014 at 5:18 PM

If you read the blog, you will also notice that they did have two lower resolution meshes, but they didn't bother even testing those, because Octane handled the 17 MILLION polygon mesh as fluently as a 1 million polygon mesh.  WIth Octane 1.01, and importance sampling, the render converged in only about 2 seconds, and was noise free after 8 seconds for that specific model and resolution, and INCLUDED SSS in the materials.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aeilkema posted Wed, 18 June 2014 at 5:27 PM

Why it makes a diiference?

Quote - the model here was a 17 million triangle scanned head mesh, with texture maps.

That says it all, it's not only the texture map that matters..... We're now comparing super detailed meshes to a 20-40,000 poly model, of course that's making a difference. That's like comparing my Mazda MPV to a Bugatti Veyron. Is there a difference, of course there is, what they've got in common is that they're both cars and I guess that's about where it stops. So if comparing a million triangle mesh to a 40,000 or so. Of course there's a huge difference when rendering the two, there will be so many details in the mesh that you cannot even remotely accomplish with a texture. > Quote - The render you see was rendered completely noiseless in only 8 SECONDS, using only one single GTX 680 in Octane render 1.01, at a resolution of 8192X4096.

How odd that no one around here, even with much better equipement can even get close to that. If you want a noiseless render with poser models with octane at that size, forget about it, you will not even rmotely get close to 8 seconds.

The thing is you show beautiful renders with amazing render times which none of us can accomplish when using poser in conjunction with octane. So, once more, completely invalid to this thread.

It's obvious these amazing skin renders are due to the amazing resolution of the mesh and we don't have those amazing meshes in poser at all.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


maxxxmodelz posted Wed, 18 June 2014 at 6:25 PM

The purpose of showing that render was to how an example of excellent, high detail aliasing combined with SSS and GI, rendering in a very impressive amount of time.  The quality of the model means nothing here.  I'm focusing on the features of the engine only.  I have an example of a Poser mesh rendered in Octane in my gallery if you care to see those results.  It took 56 minutes with full Path Tracing and SSS.  I can not achieve the same quality result with Firefly in the given time.  I tried on many occasions.  I am curious if Vue can even do skin with the same level of realism, with the same lighting quality and aliasing, in a comparable time.  I've never seen human skin from Vue with the same realism and quality as I've seen done with Octane.

http://www.renderosity.com/mod/gallery/index.php?image_id=2424831


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Miss Nancy posted Wed, 18 June 2014 at 8:58 PM

in case there are any poser users in this thread besides me and artbee, just wanted to mention: amazon likes firefly so much, they're using it in their new phone.  can't be bad!



maxxxmodelz posted Wed, 18 June 2014 at 9:06 PM

Quote - in case there are any poser users in this thread besides me and artbee, just wanted to mention: amazon likes firefly so much, they're using it in their new phone.  can't be bad!

Ironically, Firefly in the new Fire phone is point and shoot technology, being advertised as "instant gratification".  Poser's Firefly... not so much. :rolleyes:


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


aRtBee posted Thu, 19 June 2014 at 3:47 AM

"*I've never seen human skin from Vue with the same realism and quality as I've seen done with Octane.*"

Then you'd better look for it, just two from the e-on website. This is #1. Vue. fabrice Delage. Look him up.

And by the way, the first male head posted above is the Lee Perry Smith head. Exactly that is used by BagginsBill in his already mentions Poser render http://www.renderosity.com/mod/gallery/index.php?image_id=2312762

Also, don't try to impress Vue on polygons. please. Vegetation-rich scenes easely make 10 Billion (10.000.000.000) of them. Which is why Vue can't take the GPU-route.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aRtBee posted Thu, 19 June 2014 at 3:53 AM

Nr 2 from the e-onsoftware site, Fabrice again.

http://www.e-onsoftware.com/showcase/projects/?page=23 is the making of.

Note: made in 2006, using Poser 6 and Vue 5 Easel. We're now at Poser 10 / Pro 2014 and Vue 12 (aka 2014) . 

Please stop comparing Vue and Octane.

Like I said earlier: a Ferrari compared to a family car, a truck compares to a family car, but a Ferrai does not compare to a truck. And the family car is the one of choise for weekly shopping.

Same for renderers. Vue compares to Firefly, Octane compares to Firefly, but Vue does not compare to Octane, and for various artists results, Firefly still is the tool of choise.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


aRtBee posted Thu, 19 June 2014 at 3:54 AM

can we settle the score at this?

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


WandW posted Thu, 19 June 2014 at 5:07 AM

As an aside, I just got an email that Vue is 25% off through 6 July.... 

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

hornet3d posted Thu, 19 June 2014 at 5:09 AM

I have found this a very imformative thread and has given me some information to think about but at the end of the day I am not looking for the render engine that can create the most stunning render possible.  I am looking for the render engine that will give me the best possible result using Poser figures and is within the reach of my purchasing power as someone who does 3D art as a hobby. 

While I am blown away by some of the examples here it is clear that I could not produce such renders no matter how much I spent because I do not have the skills and I use Poser figures for all my renders.  So something this thread really has taught me is to look behind the  "this is a XYZ render" to see if it is possible for me to get the same results from XYZ before I throw money at it.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


aeilkema posted Thu, 19 June 2014 at 10:05 AM

Let's make one thing clear..... I'm not a realistic figure renderer at all. Still I figured I might give Vue a try and set up a little 'studio' render. The result is attached as an image. The render took 12 seconds on my laptop.... i5 (2 cores 2.5Ghz, 6Gb RAM), settings to final and on superior it took 3 minutes. The superior looks a bit better, that's the one posted here.

The figure is Spartacos (from the marketplace here), I used poser shaders to get the displacement maps into Vue also. I did not alter any of the materials, just left everything as is. For rendering I used Portrait Studio for Vue. It has 1 main light and 6 fill lights. I adjusted the strength and colors of some of the light slightly, as well as some of the atmosphere settings.

All in all it didn't take to long and I like the result. It's not something I usually do, it's quite different from my usual work. If someone who has more knowledge about figure rendering then me would spent some more time, they could get very nice results in Vue.

I don't have a Poser render, since my render looked very poorly, but it sure didn't render in 3 minutes, let alone 12 seconds. To get close to 3 minutes, I really had to lower the poser rendering settings.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


maxxxmodelz posted Thu, 19 June 2014 at 1:11 PM

Quote - Then you'd better look for it, just two from the e-on website. This is #1. Vue. fabrice Delage. Look him up.

I don't believe the Vue examples I've seen so far compare.  Also, I know the renders from Octane I posted did not have any postwork done to them, but I don't know for sure if the examples you posted from Vue did or not.  Even so, I see glaring realism issues.  I will refrain from continuing down this road of discussion anyway, because it will only result in opinionated critique of some very good artists in the end, and that's not the intention.

Quote - Also, don't try to impress Vue on polygons. please. Vegetation-rich scenes easely make 10 Billion (10.000.000.000) of them. Which is why Vue can't take the GPU-route.

Don't try to glean more meaning from what had been posted.  Please.  I never once suggested Octane was competitive vs. Vue in this category.  I did suggest that number of polygons did not impact render time results as much as texture size in GPU rendering, and that is clearly a true statement.

Quote - And by the way, the first male head posted above is the Lee Perry Smith head. Exactly that is used by BagginsBill in his already mentions Poser render

That's not the same scanned head I posted here in this thread, unless you're talking about something else, they are different models.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


DustRider posted Fri, 20 June 2014 at 12:28 AM

To get the best quality out of Octane, you really need to edit the shaders a bit. But for anyone interested in what you can get without any shader work, this render was done without **any** changes to the shaders (Octane 1.2 via the DS plugin). It is lit with only an HDR, which is also used for the background, with no postwork other than changing from png to jpg. It also has the typical render speed killer - transmapped hair.

Keep in mind - this is a very quick, no frills, "straight out of the box" render, with no atempt to improve the quality at all.

This image was captured after rendering for 16 seconds. If you look closely, you can see  it's still a bit grainy.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


aeilkema posted Fri, 20 June 2014 at 12:38 AM

Cool, it's quite grainly, but looks nice. Out of sheer curiosity can you let it render until it's not grainy anymore and post that time also? Same as I did with my Vue render, a nice render in 14 seconds, but if you want best quality you need 3 minutes with Vue.

I'm also curious about your system :)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


DustRider posted Fri, 20 June 2014 at 12:39 AM

This image was captured after rendering for 120 seconds (2 min.), exact same setup as above. If you look closely, you can see the reduction in noise (grain) that the extra time provides.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider posted Fri, 20 June 2014 at 12:52 AM

lol - I was so slow in getting the last post done. This one is a 4 min render (about 1300 samples per pixel), and pretty much final quality at this image size.

My system is rather modest for GPU rendering, a laptop with a Geforce 670M - Fermi based with 3Gb VRAM (about the same hardware as a deskop 560, but a bit slower).

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


pumeco posted Fri, 20 June 2014 at 4:52 AM

Nice image, Dust, she's looks nice and rounded and I like the tones!

As for your mobile GPU with 3GB VRAM, bloody hell, I totally messed-up when I built my system.  Don't get me wrong, I love my system but I actually built it for Octane yet still made a lot of mistakes.  At the time, I thought that getting two 1GB GTX460's would give me 2GB VRAM for Octane.  Sadly not, although I do get the speed of them both added together, Octane will only access the VRAM of one card.

Even importing a single, textured figure sucks-up VRAM pretty quick.

I do like Octane though, excellent renderer, I just wish it had anamorphic rendering so that we get proper stretched bokeh.  You'd think that from any physically based renderer we would have control over the geometry of the virtual glass (the lens), but we don't.  I asked about it and it did trigger enthusiasm, but whether it will actually come to Octane, I have no idea.


wolf359 posted Sat, 21 June 2014 at 8:19 AM

**"The quality of the model means nothing here.  I'm focusing on the features of the engine only."**

Agreed, I am  am curious as i still run the ancient poser 6 ,but has not the new subdivision feature in pro largely made  original figure resolution moot?

I Place my lower res figures under a
catmull-clarke hypernurb modifier in C4D and tick it on right before rendering,

Here are a few renders of the vestigial
DAZ Millenium Man 2 (AKA Mike 2)

Yeah I know he has tri's and his joints are terrible by todays standards but this is just a small example of how not so great meshes
can look pretty decent with the right render engine, in this case Maxons "advanced render".



My website

YouTube Channel



wolf359 posted Sat, 21 June 2014 at 8:20 AM

.........



My website

YouTube Channel



wolf359 posted Sat, 21 June 2014 at 8:20 AM

...one more



My website

YouTube Channel



moogal posted Sat, 21 June 2014 at 6:16 PM

I use Firefly but have also been looking at alternative renderers for Poser content.  I bought Reality though haven't really had the time to explore its ups and downs, so this is an interesting thread for me.  (was anticipating making a HW upgrade at the time)  

I've long considered Vue, not just for the ease of integration but for all that it offers for environment creation as well.

Checking out the (free) Shade for Unity recently I noticed they now list Poser 10/Poser 2014 integration (via PoserFusion) for all commercial versions of Shade, including Shade 3D Basic, currently selling for just $49.

Anyone know where Shade3D falls into this discussion?


maxxxmodelz posted Sat, 21 June 2014 at 6:23 PM

Quote - "The quality of the model means nothing here.  I'm focusing on the features of the engine only."

Agreed, I am  am curious as i still run the ancient poser 6 ,but has not the new subdivision feature in pro largely made  original figure resolution moot?

I Place my lower res figures under a
catmull-clarke hypernurb modifier in C4D and tick it on right before rendering,

Here are a few renders of the vestigial
DAZ Millenium Man 2 (AKA Mike 2)

Yeah I know he has tri's and his joints are terrible by todays standards but this is just a small example of how not so great meshes
can look pretty decent with the right render engine, in this case Maxons "advanced render".

 That's a great shot, Wolf.  Hard to believe it's M2!


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


DustRider posted Sat, 21 June 2014 at 7:32 PM

Quote - I use Firefly but have also been looking at alternative renderers for Poser content.  I bought Reality though haven't really had the time to explore its ups and downs, so this is an interesting thread for me.  (was anticipating making a HW upgrade at the time)   I've long considered Vue, not just for the ease of integration but for all that it offers for environment creation as well.

Checking out the (free) Shade for Unity recently I noticed they now list Poser 10/Poser 2014 integration (via PoserFusion) for all commercial versions of Shade, including Shade 3D Basic, currently selling for just $49.

Anyone know where Shade3D falls into this discussion?

Shade has a very good renderer. I haven't used it since version 7, and found the interface to be very unintuitive for me (your milage may vary, and the current version may be much easier to grasp easily). Shade's render engine has always had a good reputation, and is supposed to be very fast. Unfortunately, it looks like you need to get the pro version to get SSS, so the lower cost versions may not be a good alternative to Firefly (see the feature comaprison chart here).

Maybe someone with some real experince with shade will chime in and give use some good information. They do have a free trial version here.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider posted Sat, 21 June 2014 at 7:43 PM

Wolf359 wrote:

Quote - The quality of the model means nothing here.  I'm focusing on the features of the engine only."

Yeah I know he has tri's and his joints are terrible by todays standards but this is just a small example of how not so great meshes can look pretty decent with the right render engine, in this case Maxons "advanced render.

Some great renders Wolf. I've got to say though, it's not "just" the render engine, I think that these are also excellent examples of how important the skill level of the user is in conjunction with the renderer. In this case, it looks like you've really mastered the it extremely well.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


DustRider posted Sat, 21 June 2014 at 8:03 PM

Quote -
Nice image, Dust, she's looks nice and rounded and I like the tones!

As for your mobile GPU with 3GB VRAM, bloody hell, I totally messed-up when I built my system.  Don't get me wrong, I love my system but I actually built it for Octane yet still made a lot of mistakes.  At the time, I thought that getting two 1GB GTX460's would give me 2GB VRAM for Octane.  Sadly not, although I do get the speed of them both added together, Octane will only access the VRAM of one card.

Even importing a single, textured figure sucks-up VRAM pretty quick.

I do like Octane though, excellent renderer, I just wish it had anamorphic rendering so that we get proper stretched bokeh.  You'd think that from any physically based renderer we would have control over the geometry of the virtual glass (the lens), but we don't.  I asked about it and it did trigger enthusiasm, but whether it will actually come to Octane, I have no idea.

lol Thanks, and yes, it's a pretty good GPU for a laptop, but compared to what the hardcore Octane users have (or what you can get for a desktop at around $200 US) it's a pretty modest GPU. Only 1Mb of ram on your GPU would make using Octane very marginal. The simple render above took almost 1Gb of ram (though with a little work that could be easily reduced to about half that amount).

For anamorphic rendering, I'm guessing that you could model a lens, put the proper shaders on it,  put it in front of the camera (parent to), and get the effect. Maybe not, but might be worth a try.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


maxxxmodelz posted Sat, 21 June 2014 at 8:06 PM

Quote - Some great renders Wolf. I've got to say though, it's not "just" the render engine, I think that these are also excellent examples of how important the skill level of the user is in conjunction with the renderer. In this case, it looks like you've really mastered the it extremely well.

Rendering is a technical skill, certainly.  Although unbiased render engines require less trickery and require less controls than something like, say, Vray.  Both engines could produce equally impressive results, but the unbiased engine would likely take less trial and error to get there.  I sometimes use the iRay engine in 3dsMax, which is by far the most simple unbiased engine in existance.  It literally has only one parameter you are required to specify... the END render time.  That's really it.  Pretty much just add lights to the scene, and materials, and press render.  It's the closest thing to "make art" button you will find. :rolleyes:


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Khai-J-Bach posted Sun, 22 June 2014 at 2:23 AM

*hmm you know. I look on using multiple renderers as using different materials. each renderer has it's own unique output.. so it's like using Oils, Watercolours, etc.. depends on what I want for the render at the time.. *

(I personally use Lightworks (in truespace), Firefly (Poser), Kerkythea (Sketchup/any imported OBJ), Luxrender (Poser), and I hope Cycles if I ever get blender to behave)



moogal posted Sun, 22 June 2014 at 8:44 AM

Quote - Shade's render engine has always had a good reputation, and is supposed to be very fast. Unfortunately, it looks like you need to get the pro version to get SSS, so the lower cost versions may not be a good alternative to Firefly (see the feature comaprison chart here).

Took me a while to find where it was listed.  I'm not sure about the wording as it says "Subsurface Scattering Parameters" which might mean that the basic version could still render SSS through PoserFusion.  I know that's probably highly unlikely, but would be nice since that's a Poser feature and all versions are listed as being 2014 compatible.


DustRider posted Sun, 22 June 2014 at 7:55 PM

> Quote - Took me a while to find where it was listed.  I'm not sure about the wording as it says "Subsurface Scattering Parameters" which might mean that the basic version could still render SSS through PoserFusion.  I know that's probably highly unlikely, but would be nice since that's a Poser feature and all versions are listed as being 2014 compatible.

The comparison chart is a bit difficult to sort through, with several "render features" spread out in several different specific categories. I'm a bit surprised that no one who uses Shade has chimed in. Maybe there just aren't a lot of Shade users here (or maybe no users here). It would be interesting to see some results and hear how people like it for rendering Poser scenes. The Pro version pricing really isn't to bad considering it's a full featured 3D software.

Here is another version of the above render with a different HDR, and one mech light added to brighten her face a bit. I spent about 10 min. on the skin materials, and rendered using the PMC kernal because the skin looked better (i.e. the highlight on the edge of her right shoulder/arm).  It took about 16 min. to render.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......


wolf359 posted Tue, 24 June 2014 at 8:39 AM

**" Some great renders Wolf. I've got to say though, it's not "just" the render engine, I think that these are also excellent examples of how important the skill level of the user is in conjunction with the renderer. In this case, it looks like you've really mastered  it extremely well."**

Thanks!! I am somewhat of a render engine junkie and try to learn the various capabilities of the many that I own.

But it would be a bit "dishonest"
for me to let anyone attribute these renders  soley to any "masterful"
input of mine.

These were made with an incredible FREE plugin for C4D called "SIBL"( smart Image based lighting)

It is a collection of various HDRI environments ,that when loaded, the plugin automatically establishes your GI render settings for each HDRI scene for  C4D's native render engine and even Vray for those of us who have it.



My website

YouTube Channel



3doutlaw posted Thu, 26 June 2014 at 3:32 PM

...or another low cost option, you could render via Cycles in Blender from Poser  :)

Here's a render example:

http://www.renderosity.com/mod/gallery/index.php?image_id=2433061

More info "how to" here:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2879841


wolf359 posted Sat, 28 June 2014 at 8:47 AM

**"My experiences with Vue are from some years ago (Vue 8) and were not very good. A simple HDRI skymap took days to render."......** **Someone did another HDRI map for me recently and her render times were measured in days as well -[ and she was using Vue2014. So I don't think that it has changed. And she is very proficient in Vue. Apparently rendering clouds is extremely time consuming."**

Hi all ,on the matter of vue and indoor portraiture;

In past threads I have seen people say that " while vue rules the world vast outdoor daylight renders for poser content
it falls a bit flat for indoor lighting situations".

To this I would only offer my limited experience with my entry level copy of vue6 "easel' purchased for $49 USD, from the now defunct COMPUSA, in 2006.

When it comes to indoor rendering
you must switch your lighting model from "standard" to "environmental mapping"
disable/delete the sun and any standard vue scene lights and use a high quality INDOOR HDRI file as the only source of light and you will get a much better/faster result IMHO

attached are a few indoor renders did this week in vue 6 easel
all averaged about nine minutes on a seven year old Macbook laptop with 2 GIGs of RAM. 



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wolf359 posted Sat, 28 June 2014 at 8:48 AM

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My website

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wolf359 posted Sat, 28 June 2014 at 8:48 AM

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My website

YouTube Channel



wolf359 posted Sat, 28 June 2014 at 8:48 AM

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My website

YouTube Channel



wolf359 posted Sat, 28 June 2014 at 8:56 AM

Now just for fun I fired up my old copy of bryce from DAZ and used its IBL option in the bryce "skylab" the render times sky rocketed up to nearly two hours for a simple 1280x720 image. which indicates ,to me at least, that DAZ never really replaced eric wenger's uber slow brute force bryce Raytracer from the early 1990's![](http://www.renderosity.com/mod/forumpro/art/emoticons/cursing.gif)  



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ghonma posted Sun, 29 June 2014 at 2:46 AM

Yeah sIBL is great, this is with one of my fav sets Tokyo Big Sight:

 

  


ghonma posted Sun, 29 June 2014 at 3:03 AM

Oh and the above renders are done with Redshift, clocking in at around 15 sec each.


Meshbox posted Mon, 30 June 2014 at 12:17 AM

Attached Link: Shade 3D Overview Page

As far as I know, only e-on software Vue and [Shade 3D](http://mirye.net/shade-3d "Shade 3D") have [ incorporated PoserFusion](http://mirye.net/shade-3d-14-1-1-new-features/119-poser-10-poser-pro-2014-integration "PoserFusion in Shade"). This is like a mini-runtime that lets you import entire animated scenes. You can then go back and change the Poser scene in Poser, and then have it updated within Shade.

PoserFusion is available even in the free Shade 3D for Unity, though that has a very simple renderer. On the other hand, even Shade Basic has a very nice Radiosity implementation.

Best regards,

chikako
Meshbox Design | 3D Models You Want





hornet3d posted Mon, 30 June 2014 at 4:09 AM

Not sure on animations as I generally do stills but I have just purchased Vue Studio 2014 and you can import a Poser scene and have it updated from Poser.  Couple of warnings though, first the Vue pop-up tell you this can use twice the memory (which is fair I guess) and second you cannot use external render if you want Poser to look after the shaders.  This second point appears to rule out using Render Cow for network renders.

On the plus side I can have my Poser figure in Vue without losing SSS and for Vue scenes I can use Render Cow to do a network render even for a still render. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Eric Walters posted Fri, 04 July 2014 at 2:20 PM

Some fantastic renders! My Old First Gen Mac Pro 2006 does not have the graphical power to make good use of these renderers. So I use LightWave.  Here are some examples. This one was 2r 44 minutes-I made objects glow and used them to light the scene.



Eric Walters posted Fri, 04 July 2014 at 2:22 PM

Another-9 minutes for this one.



Meshbox posted Wed, 09 July 2014 at 7:54 PM

Attached Link: Shade 3D ver 14

Vue and Shade 3D both provide excellent Poser support because they both utilize PoserFusion(tm), which is SM's embedded runtime system for hosting complete Poser scenes (with animation) in other applications.

Even Shade 3D for Unity has PoserFusion built in, though only the Shade draft renderer is available in it. On the other hand its got a great set of tools in it for the price of FREE.

Shade 3D Basic is on sale now for $49, and upgrades to higher end versions are half price. There are also cross-grade opportunities to Shade Pro ($499) for only $199, and its there you get everything, subsurface scattering, etc. So if you have one of the competing products, like Silo, Carrara, C4D, Softimage (zombie!), etc then its even better.

Im not going to knock Vue as a solution - I use all three together: Vue, Shade 3D and Poser.

Best regards,

chikako
Meshbox Design | 3D Models You Want





moogal posted Wed, 09 July 2014 at 9:46 PM

There's a Carrara crossgrade to Shade?!!  :ohmy:


Meshbox posted Thu, 10 July 2014 at 12:31 AM

Quote - There's a Carrara crossgrade to Shade?!!  :ohmy:

Yes - you can move from Carrara to Shade Pro for only $199.

Best regards,

chikako
Meshbox Design | 3D Models You Want





3doutlaw posted Thu, 10 July 2014 at 7:39 AM

Is there a good DS to Shade3d Pro workflow, or just obj export/import?


Meshbox posted Thu, 10 July 2014 at 9:20 AM

Attached Link: Shade 3D Features by Version and Level

> Quote - Is there a good DS to Shade3d Pro workflow, or just obj export/import?

Shade 3D Pro supports several different import formats. I can't really say what's best for exporting from Daz Studio to accomplish your goals though. Does DS support FBX export (with animation)? That's one option used by game developers and it allows you to incorporate animation right into the model.

Ive seen an article that's quite interesting about importing a model from Poser, then using Shade 3D Pro's built in 3D Print Assistant for fixing the model for printing with a 3d printer. Just like using an offset printer, 3D printers have their own sets of rules and peculiarities for producing professional results. The 3D Print Assistant lets you interactively diagnose and fix those problems.

Shade 3D Pro is also an excellent modeller if you want to make morphs or original characters.

There is a short video here showing the PoserFusion process with Shade 3D.

Best regards,

chikako
Meshbox Design | 3D Models You Want





aeilkema posted Thu, 10 July 2014 at 10:04 AM

Quote - Ive seen an article that's quite interesting about importing a model from Poser, then using Shade 3D Pro's built in 3D Print Assistant for fixing the model for printing with a 3d printer. Just like using an offset printer, 3D printers have their own sets of rules and peculiarities for producing professional results. The 3D Print Assistant lets you interactively diagnose and fix those problems.

That's cool, but so illegal for most content :)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Meshbox posted Thu, 10 July 2014 at 11:11 AM

Quote - That's cool, but so illegal for most content :)

Sure - if you violate your license agreements - it depends on what you do with it.

DAZ would have something to say about offering a version of Victoria on Shapeways. But they probably don't concern themselves if you printed something for your own home use.

Best regards,

chikako
Meshbox Design | 3D Models You Want





moogal posted Thu, 10 July 2014 at 3:30 PM

Quote - > Quote - That's cool, but so illegal for most content :)

Sure - if you violate your license agreements - it depends on what you do with it.

DAZ would have something to say about offering a version of Victoria on Shapeways. But they probably don't concern themselves if you printed something for your own home use.

I would really have thought that a 3D print would be permitted for the same reasons that 2D images are the property of the artist.  The 3D data isn't preserved in the resulting sculpt.  I guess because the data has to be exported to the printer? 


DustRider posted Thu, 10 July 2014 at 7:58 PM

There was a discussion at DAZ a while back about this. In genearal terms, as I recall (could be wrong - have slept many many times since then), the 3D printed item is OK, but distribution of 3D geometry files to print the item isn't.

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hornet3d posted Fri, 11 July 2014 at 4:16 AM

Quote - There was a discussion at DAZ a while back about this. In genearal terms, as I recall (could be wrong - have slept many many times since then), the 3D printed item is OK, but distribution of 3D geometry files to print the item isn't.

 

That would sort of make sense, at least to me, as I do have the rights to any 2D output but I would expect the distribution of 3D files would be restricted.  I know this is for 3D printing but the ability to distribute 3D geometries could open a real can of worms.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.