Amethst25 opened this issue on Jun 26, 2014 · 8 posts
Amethst25 posted Thu, 26 June 2014 at 1:17 PM
Hello.
A very quick update because I’m in the middle of a complex bit of code.
I just wanted to let you know that development is continuing at a furious pace. It’s actually exciting to see several new features, which I desired in Reality for quite some time, taking form and start working.
First of all, distribution and installation of material presets, aka ACSEL shaders, is going to be much simpler and cooler. If you are a maker of products for either Poser of DAZ Studio, and you want the thousands of Reality users to get the most out of your products, you should contact me asap. Developers of skins, environments, props, clothing etc will benefit greatly from the new system of distribution of Reality material presets. Please contact me using reality at preta3d dot com.
The other great bit of news is that I’m implementing a way of applying a set of shaders for a figure to another figure. Yep, you asked for it and you’re gonna get it! This means that, if you have an ACSEL shader set for a skin and you want to apply the same settings to another skin, you will be able to do that with a click. This will make the creation of new presets a breeze and it will save a ton of time. Reality is all about making you enjoy the creative part of your work, and with this new feature you will spend less time repeating the same tasks and more time on the creative, fun part.
That’s all for now, I’m gonna go back to the code. The more I code, the sooner this baby comes out
Stay tuned!
–
Paolo
http://preta3d.com/reality-development-update-62514/