hamiltonpl opened this issue on Jul 01, 2014 · 2 posts
hamiltonpl posted Tue, 01 July 2014 at 4:20 PM
I realize this has been asked likely dozens of time. I appreciate your patience. I have some clothes that I want to modify:
If I wanted to export these into something like BLENDER or HEXAGON - would it be easier to change them there and then reimport them back into Poser?
Or, use the morphing tool in some way?
I can create the pinstrips on the shirt using a TEXTURE MAP but the lines aren't clean becuase of the mapping. I think they just need to be separate areas that I can define / assign a MAT too.
Thoughts? I have been googling around but am hopein for a short cut or SOMEONE who will do this for a FEE.
Thanks.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Netherworks posted Tue, 01 July 2014 at 4:35 PM
Cuffs could be hidden into pants using the morphing tool OR using Magnets. Magnets would be the cleaner route.
To add pinstips, you could define new material groups or use a texture map or build striping type nodes in the material room. Since you say the UVs aren't really great for pin-stripes, the last two options aren't going to be optimal. You could re-work the UVs, if you are inclined to do so.
It seems that you'd be more keen on defining new materials directly on the obj, which you can do with a modeler you know well enough, UVMapper or Poser's Grouping Tool. Optimally, you want to use something that can do loop selections or you'll be clicking polygons forever.
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