Image-Edit opened this issue on Jul 07, 2014 ยท 14 posts
Image-Edit posted Mon, 07 July 2014 at 2:12 PM
Hi All, i am desperate to try and fix this error.
I have exported V4 head via Blacksmith3D's guidline and then loaded it onto the base V4 character to see if exploded but it was ok, worked a treat so my head obj is good to go for sculpting.
I then gave it to a friend to sculpt in zbrush where he just pushed or pulled the verts to match a face i liked, then he sent the obj back.
The poly and vert counts are identical to the original V4 obj and it loads as a morph target with no errors.
But,
Now when i turn the dail to apply the morph the whole head either implodes or explodes depending on the direction of the dail turned.
If i load the morph target with poser attempting to correct the vertex order the the head either stretches up or down !!
How can i fix this please peeps.... :(