Forum: Poser - OFFICIAL


Subject: Poser characters rendered in Maya

scottl opened this issue on Jul 20, 2014 · 11 posts


scottl posted Sun, 20 July 2014 at 10:21 PM

...shoot me if this is stupid, but am curious. Starting school in sept and learning Maya a bit early since ive never used it before. Curious whats in volved in importing a poser say V4 cjaracter with clothes and hair into Maya and rendering it. Will the textures import ok or would I have to setup the UV maps and do the textures. I figure there would be alot of tweaking involved but still, rather curious.

Thx

Scott


JimTS posted Sun, 20 July 2014 at 10:37 PM

There's a Poser Pro Fusion plug-in but I'd bet Maya lights and textures stomp on Posers renderer

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


RorrKonn posted Mon, 21 July 2014 at 1:34 AM

even if just export and inport with .obj
uvmaps and textures would be fine.

shaders are diffrent.but that's no probeam.

fussions for rigs,animations.

I know ya new and CGI is very cunfussing.
It's a real bad idea to assume anything in CGI.
cause it will never be what ya think.
&
for ever question you ask ya get 5 different answers.
and only the crazyest of us all survive CGI.
but if ya hang in there till you truely know the definition of insanity it's worth it.

find some bussy Maya forums.
youtube has a lot of info also.
google.
and read the manuel.

and don't think ya going to get all this in a day or 2.
I've been at this for over a decade still ,don't know it all.

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aRtBee posted Mon, 21 July 2014 at 2:05 AM

My generic rule of thumb for transporting a Poser scene into any external renderer, is that geometry (incl animation) is handled fine, lights and cameras are very questionable, and materials go about fine for most feautures that are manageable throught the Material Room Simple Interface (most, not all).

All features that require Advanced Interface tend to get lost, these are rather FireFly specific. This includes the results of all tools that build node trees into Alt_Diffuse etc. Great, but not for export.

Also, images will imrpove when renderer-specific lighting and materials are added into the scene, and replace the Poser stuff. So working from a Poser scene gives you a headstart, but you still have to run the rest of the race yourself.

This holds for all external renderers, Octane, Realy/Lux, Vue, maya, lightwave, whatever.

have fun!

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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


scottl posted Mon, 21 July 2014 at 4:57 PM

Quote - There's a Poser Pro Fusion plug-in but I'd bet Maya lights and textures stomp on Posers renderer

 

sadly I dont have PRO so am guessing the plugin wont work.


JimTS posted Mon, 21 July 2014 at 11:18 PM

Well you can still export the obj as stated above. For any category Maya will out render FF

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


bantha posted Tue, 22 July 2014 at 12:27 AM

Why do you want to render with the Maya Renderer?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


DarkEdge posted Tue, 22 July 2014 at 1:43 AM

Scott, you don't need a plugin; a plugin just makes things convienant for you. Everything you need is already in your possesion. Export from poser as a obj file. Import to Maya/Max (scaling up) and apply materials using the same maps that Poser uses. Then apply Maya/Max lights and render.

Good to go! :)

Comitted to excellence through art.


scottl posted Tue, 22 July 2014 at 4:15 AM

Quote - Why do you want to render with the Maya Renderer?

...to see what I can see..


scottl posted Tue, 22 July 2014 at 4:17 AM

Quote - Scott, you don't need a plugin; a plugin just makes things convienant for you. Everything you need is already in your possesion. Export from poser as a obj file. Import to Maya/Max (scaling up) and apply materials using the same maps that Poser uses. Then apply Maya/Max lights and render.

Good to go! :)

cool, will try after work when I wake up.....3ams kill me :)


wolf359 posted Tue, 22 July 2014 at 9:57 AM

"Why do you want to render with the Maya Renderer?"

Well its light years faster than firefly for one thing
and it viewport unrendered preview is unmatched in the world at the moment

http://cdn.studiodaily.com/wp-content/uploads/2013/03/maya_2104_dx11_1920_1200.png



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