moogal opened this issue on Aug 05, 2014 · 10 posts
moogal posted Tue, 05 August 2014 at 2:52 PM
I just got my upgrade notice for the Gamedev version.
If you'd asked how much I expected it to cost I would have probably guessed in the $100-250 range. I am pleasantly surprised by the affordability of this upgrade...
(US $39.99)
Thanks, guys!
seachnasaigh posted Tue, 05 August 2014 at 3:18 PM
And note, you are given a new serial number with a Game Dev upgrade. Use about:personalize and enter the Game Dev serial to activate the new features.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Believable3D posted Tue, 05 August 2014 at 3:47 PM
Hm, no upgrade notice yet, though I did get the release announcement.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
JohnDoe641 posted Tue, 05 August 2014 at 4:27 PM
Whoa what? 40 dollars for kinnect support for posing? Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice. D:
Believable3D posted Tue, 05 August 2014 at 4:31 PM
If I had Kinnect, I'd probably be all over that....
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
ninhalo5 posted Fri, 08 August 2014 at 5:44 PM
It's interesting though quirky. hopefully it will get better with updates. The biggest issues with the Kinect feature I found is the kinect turns your character around 180 deg (havent figured out how to turn the character around, other than the camera). you can do a walk cycle but the knees dont bend well, if you turn sideways, forget about it. And last but not least the characters mesh will knot up here and there.
i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.
AmbientShade posted Fri, 08 August 2014 at 6:25 PM
Quote -
i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.
Have you noticed a difference depending on what figure you're using?
seachnasaigh posted Fri, 08 August 2014 at 6:31 PM
Tips for capture: Don't wear dresses/skirts, shorts with baggy leg openings, or tops with bell sleeves, as this confuses the sensor as to limb angles. Wear snug-fitting clothing. Take off the ball cap, too.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
FightingWolf posted Fri, 08 August 2014 at 8:02 PM
ninhalo5 posted Fri, 08 August 2014 at 10:20 PM
Quote -
> Quote -
i do see where it'll make life a bit easier, but there will be a lot of cleaning up and fine tuning on the characters to make the animations usable.
Have you noticed a difference depending on what figure you're using?
not yet, I first tried using it in my office, but it was too cluttered in there for the Kinect to pick me up correctly, that round I tried Andy, the mannequin and M4 and they all behaved the same. Today I tried it in front of my green screen with Rex, I had better results, but still a little quirky, I'll try hooking my lamps up tomorrow and see if more light makes a difference. I found one of the issues with the balled up mesh is when you move a certain way, the nulls for the hands don't follow, I'm thinking that might be a lighting problem.