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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)



Subject: Making Hair Props More Manageable


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Glen ( ) posted Fri, 08 August 2014 at 12:46 PM

Not bad on the shader there! Yeah, I know what you mean, but styling is a pig in Poser... I'm forever losing guide hairs beneath the surface and having them go the wrong way. I think the main thing your hair there needs is to be less forward and more sideways from the middle. Then a little more length to just rest it over the shoulders and I think it might just be there, though it does look a bit thin.

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dadt ( ) posted Fri, 08 August 2014 at 1:48 PM

file_506456.jpg

A few notes on my methods with dynamic hair.
  1. For most hair projects I use a low resolution mesh. This means it is possible to adjust the guide hairs one or two at a time,

  2. The mesh should match the shape of the characters hairline, many of the available skullcaps are far too low down the forehead. I adjust the caps in Wings to suit the individual characters.

  3. Split up the hair into as many separate groups as needed. Any position where adjacent guide hairs are requred to go in different directions require them to be in separate groups or Poser will interpolate between them producing a fan of unwanted hair.

  4. For most hair do NOT run a simulation. This will totally destroy your carefully created styling. Short and mid length hair does not move much in real life anyway and for long hair, which does move and would benefit from dynamics, the collisions in Poser legacy work very poorly and in Bullet physics don't work at all.


Believable3D ( ) posted Fri, 08 August 2014 at 1:52 PM

Thanks for the tips, dadt!

I don't see a problem running a simulation. The key is that once the simulation is set, go to the dynamics setting at the top of the parameters tab for each hair group, and turn it down. Even 0.05 should get just that hit of randomness that even well-groomed hair has.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


dadt ( ) posted Fri, 08 August 2014 at 2:06 PM

I disagree, in a simulation the hair falls vertically and the strands become more parallel and less random. However that is just my opinion and whatever works for you is the thing to do.


Believable3D ( ) posted Fri, 08 August 2014 at 3:15 PM

Yeah, I suppose if the figure isn't posed at all, you'd get that. A slight wind force does help.

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Believable3D ( ) posted Fri, 08 August 2014 at 5:25 PM

file_506461.jpg

Here's the latest thing I posted in my gallery, accomplished by loading two instances of my hairstyle and positioning one slightly higher than the other, thus creating hair layers. The lower one was then given darker materials with less specular.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Cage ( ) posted Fri, 08 August 2014 at 5:49 PM

file_506464.jpg

What settings are you folks using for the hair you're showing?  I've been having trouble thickening up the only dynamic hair I regularly use.  My characters aren't really designed to support renders as close as the example I show here, but with the hair this thin it's hard to get the desired result even in some mid-length shots.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Believable3D ( ) posted Fri, 08 August 2014 at 6:00 PM

Honestly, I think what you've got there is pretty decent, Cage.

I assume the hair density setting is going to vary from one skullcap prop to another, depending on the size of the mesh divisions. But as far as thickness, right now I'm doing tip and root a lot closer than I used to. The render I just posted, for instance, mostly uses tip widths of .26–27 and root widths of .3.

Since I can't model worth beans, I borrowed Nanette Tredoux's skullcap she used on her Center Parted hair (and for all I know, she may use it on all her V4 dynamic hair, and she may have got it elsewhere to begin with). I have two large groups, left and right, and one small group for bangs in the center. The large groups have a density of 57000–but keep in mind that I loaded the hair prop twice, so there's a lot more hair than that.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Cage ( ) posted Fri, 08 August 2014 at 6:29 PM

file_506465.jpg

Interesting.  Thank you.  Playing around with multiple guide hair props a bit, I think I may be getting some better (or thickened) results.  It looks like you can load multiple hair props for one hair group and they'll share the same settings, if you save the hair prop to the library without the scalp prop.  Here, I have two versions of the same hair prop, from different points in the development of the styling.  Hmm.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RedPhantom ( ) posted Fri, 08 August 2014 at 8:05 PM
Site Admin

If you are having trouble with hair not doing collisions in legacy double check that no strands are intersecting the figure. I know some of the dynamic hair that came with poser had this problem (at least I think it came with poser. I've had some of  this stuff so long I don't remember)You also may need to check using the show populated checked. I recommend only having one group checked at a time. It can over whelm your machine otherwise.

Cage, try checking your shader try reducing the root or not using any at all.


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Believable3D ( ) posted Fri, 08 August 2014 at 8:18 PM

Forgot another gotcha: new hair groups come in at a minimum shading rate of 8.0 (!) by default. Gotta change that. Dunno if there's a way to alter the default... wish there were.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Cage ( ) posted Sat, 09 August 2014 at 1:35 AM

Quote - Cage, try checking your shader try reducing the root or not using any at all.

Do you mean the "root" on the hair material shader, or the "root width" setting in the Hair Room?  😕

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Sat, 09 August 2014 at 1:59 AM

file_506475.jpg

Oh, wait.  I read it again.  On the shader, how should I reduce the root?  I'm not sure what you mean.  the attached image shows what I have now.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


dadt ( ) posted Sat, 09 August 2014 at 2:48 AM · edited Sat, 09 August 2014 at 2:48 AM

A few points Cage:-

In the Poser surface node of your shader the Diffuse Value and Specular Value should be 0, the hair shader uses the alternate diffuse.

In the Hair node set the root softness to 0 and check the Opaque in Shadow box.

I don't know how many growth groups you have on this hair but if it is only one then the total number of hairs is low. You really need about 20,000 hairs in total.

The skullcap is visible in the render,change it's material to transparent.


RedPhantom ( ) posted Sat, 09 August 2014 at 7:59 AM
Site Admin

cage In the hair node, node right above the the opaque in shadow there is root softness. Reduce that number.


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Check out my store here or my free stuff here
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Believable3D ( ) posted Sat, 09 August 2014 at 9:23 AM

redphantom, what does adjusting the root softness do exactly? On my layered hairstyle, I have it pretty low on the "lower" layer and a bit higher on the upper layer, but I'm just kind of guessing what it does.

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Believable3D ( ) posted Sat, 09 August 2014 at 9:26 AM

file_506482.jpg

BTW, I think curling the hairs after completely finishing the other styling is the way to go.

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Cage ( ) posted Sat, 09 August 2014 at 11:07 AM

Quote - A few points Cage:-

In the Poser surface node of your shader the Diffuse Value and Specular Value should be 0, the hair shader uses the alternate diffuse.
In the Hair node set the root softness to 0 and check the Opaque in Shadow box.
I don't know how many growth groups you have on this hair but if it is only one then the total number of hairs is low. You really need about 20,000 hairs in total.
The skullcap is visible in the render,change it's material to transparent.

 

Thank you.  There is no skullcap, in this case.  That's a scalp material on the actual figure head, which was set to a darker material to try to keep him from looking like he's balding.  (As noted, the character has only worked decently in distant shots.  :unsure:)

Yeah, Diffuse is still set to 1, isn't it?  Huh.  😊

I guess the root softness is explained above.  Last I read, one was advised to un-check "Opaque in shadows", because that feature caused Really Slow Renders.  Is it faster, now?  If it's still slow, I'll leave it un-checked as a whaddayacall optimization.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Believable3D ( ) posted Sat, 09 August 2014 at 11:32 AM

I always check Opaque in shadow. Ultimately speaking, I wouldn't think the render would be slower in the look run, since it should require less hair density than otherwise, I think. And less hair density = quicker renders.

I wouldn't give the skull a material. That's as much hassle covering up and hiding as the skin, unless you're only going to render distance shots. Otherwise, you'll need to up your density. (Or have thicker root widths, but I'm not a fan of that solution, and I don't think it would work as effectively as higher density.)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


dadt ( ) posted Sat, 09 August 2014 at 1:39 PM · edited Sat, 09 August 2014 at 1:40 PM

I've just done a couple of test renders with "opaque in shadow" on and off. The difference in times was less than 1 second in 2 1/2 mins. There is a subtle difference in the results with the on setting looking better in my opinion.

 


RedPhantom ( ) posted Sat, 09 August 2014 at 6:59 PM
Site Admin

Quote - redphantom, what does adjusting the root softness do exactly? On my layered hairstyle, I have it pretty low on the "lower" layer and a bit higher on the upper layer, but I'm just kind of guessing what it does.

According to the manual it does this:  Root Softness: The Root_Softness attribute controls the root’s transparency, which helps hair blend into the scalp.

Which basically translate into the skullcap or skalp in the cap is transparent will show through easier. I know something changed in how poser rendered dynamic hair a few versions back and older hair suddenly needed a whole lot more density, perhaps this is something that worked better before that change.


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Check out my store here or my free stuff here
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Believable3D ( ) posted Sat, 09 August 2014 at 7:01 PM

Ah, gotcha. That makes sense.

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Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Cage ( ) posted Sat, 09 August 2014 at 9:08 PM · edited Sat, 09 August 2014 at 9:13 PM

file_506493.jpg

Interesting.  With 'Opaque in shadows' checked, the attached render was timed at 2:01:503.  With the same feature un-checked, 1:40:778.  So there's a speed difference, but it isn't nearly as drastic as it seemed to be in Poser Pro 2012.  Yet... I can't see any difference between the two renders, as a switch between them using the slider in the render preview frame.

But... what is happening in this render?  I have also raised 'Root softness' from 0.1 to 0.8, for all three sets of guide hairs loaded onto this figure.  All of a sudden he's... properly shedding hair, with some kind of blow-away effect.  :scared:

No, wait... gotta reduce the root softness.  Dangit, dangit.  Reduce, not raise.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Cage ( ) posted Sat, 09 August 2014 at 9:59 PM · edited Sat, 09 August 2014 at 10:00 PM

file_506496.jpg

I think I've found a Poser bug.  Something I did with that crazy drag-em-around Hair Style Tool transformed Edmond's hair from a noun into a verb.  :lol:  See it fly!  This, in a scene with no Wind Force deformers.

Interestingly, this is a pretty good representation of what it felt like when I realized I was losing my hair, some months ago.  :lol:  Sigh.

I'll have to figure out how to pack this up for a useful bug report, unless anyone understands what I'm seeing here.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RedPhantom ( ) posted Sat, 09 August 2014 at 10:18 PM
Site Admin

It's a bug. When I contected SM, they had no idea how to fix it on our end. I thought a fix would be in a patch, but perhaps they haven't gotten to that one yet.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


estherau ( ) posted Sun, 10 August 2014 at 6:17 AM

there's a total hair control product somewhere, maybe here, that makes it a bit easier to do that sort of thing that you want.

personaly I will often use photoshop to help with those sorts of hair positions.

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Believable3D ( ) posted Sun, 10 August 2014 at 9:44 AM

Cage, I too have had that flyaway problem on numerous occasions. It shouldn't have anything to do with a material setting. I wish I knew what triggers the bug so I could avoid it, tho I haven't had it happen in PP2014 yet.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Cage ( ) posted Sun, 10 August 2014 at 1:45 PM · edited Sun, 10 August 2014 at 1:54 PM

How long has this bug been showing up?  Was it new in one of the Pro12 SRs?  I'm encountering it in Pro14.  Seems to relate to geometry.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


RedPhantom ( ) posted Sun, 10 August 2014 at 3:20 PM
Site Admin

I've got a scene that says it's poser version 8.2 that has it.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Cage ( ) posted Sun, 10 August 2014 at 3:24 PM

Whoa.  That long?  Oh my.  :scared:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Believable3D ( ) posted Sun, 10 August 2014 at 3:36 PM

I think I've experienced it since at least PP2010.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Glen ( ) posted Thu, 21 August 2014 at 5:19 PM

Hi again folks,

Hmm, I hadn't been getting notifications for this, so I thought the thread had died, but then I read through and nearly died laughing at Cage! XD Transformed Edmond's hair from a noun to a verb, that brought tears to my eyes and I'm not even drunk!

Well, clearly you guys are getting some reasonable results in the hair room, which is promising. I think I'll try magnets for now (I've never created magnets before...) and ease myself into the hair room, if there's reasonable support for it and Annie doesn't go bald like Edmond did... >.>

Cheers,

Glen.

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


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