Forum Moderators: wheatpenny Forum Coordinators: Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2025 Feb 25 7:07 am)
If you mean a new, from direct manipulation of the mesh, morph then you load it with Morph Loader pro, much as you do for V4 etc. except that ti will be on the Body, the type should be set to Modifier>Shape, and the path (the morph group) should be Actor>Head>some folder, possible Real World; look at existing morphs for guidance. once you have the morph, and assuming you don't need to do any rigging adjustments, File>Save as>Support Asset>Morph Asset, ideally set the base path to point to an otherwise empty content directory (so your files are easy to find for packaging) and set the Author and product names as desired (these determine where the files go inside the Data folder). The morph asset will load in Poser with G2F, as long as the Data folder is in a location set as a Poser content folder, and won't require companion files - any shaping presets for applying the morph, however, will need companion files for use in Poser.
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Ok guys & gals, being a merchant, having created a few characters for the marketplace here, and being an ex-export in DS (I hardly open DS anymore except to create custome head morphs for V4), I'm actually starting to get interested in making head morphs for G2F, but I have no clue how. Anyone have a link to a lesson or have a few hints as to how to do this? Also how do you make a DSON file for Poser to be able to load the custom morphs?
I have the latest DS4.6...will also ask this in the merchant forums.
...wolfie