ravenous opened this issue on Aug 15, 2014 · 10 posts
ravenous posted Fri, 15 August 2014 at 9:09 PM
Hello,
For the record, I did search the forum for Transfer Utility but didn't find anything related to my question. Maybe my search was too generic, I don't know. But I've got a hunch this question must have been debated a thousand times before.
I've been making content for V4 for years now. When V5 finally came out it started this whole debate about Genesis vs Poser compatibility. I kind of decided to ignore V5 until I could see where the discussion would land. Well, now we have Genesis 2 and V6 and I felt I've been ignoring it for too long. So I finally got around to experiment with it. Making content for Genesis 2/V6.
So, I did some speed modelling and made some kind of ugly one piece bathing suit for Genesis 2 Female. All the tutorials I found on how to rig clothes for G2 says just import the clothing obj and use the Transfer Utility tool. No grouping to body parts they way I used to do with V4, which sounded like a relief. So I simply used the Transfer Utility tool to make it to a figure. So far so good. I could make my bathing suit fit G2 Female and it conforms to her pose. I felt like a boss.
But...
Then I tried loading the V6 character instead. I tried fitting my bathing suit to V6. I admit it's a pretty cool feature that my bathing suit automatically tries to morph to V6 and all. Frankly, I have no idea how that works because with V4 I had to create every body morph manually if I wanted it. So the fact that DS do some magic auto fit was pretty cool. Only, it doesn't actually look very good. I end up with several poke-throughs here and there. And the bathing suit fits pretty badly around V6's breasts.
With V4, I would typically rememdy poke-throughs and other weird posing issue by manipulating the joint zones. And most often you end up making various fixup morphs when you simply can't make the clothing piece look flawless.
But as far as I understand, there are no more spherical joint zones and stuff with Genesis? Everything is supposed to be weight maps. So that's my question basically. My home made content looks pretty bad on G2 with the V6 character (fits weird in places and major poke-through issues). Where do I even begin to fix this?
Does one simply create custom V6 fixup morphs that the end user needs to dial? Or is it a matter of moving the joints around? Could it be a weight mapping problem?