Forum: Poser - OFFICIAL


Subject: Bikini tan line in character creating, need help...

jamminwolf opened this issue on Aug 25, 2014 · 13 posts


jamminwolf posted Mon, 25 August 2014 at 1:12 AM

Hey guys,

I've created a couple bikini tan lines (in Blacksmith3D paint, then editing the edges in PS), then had an idea to use that black/white map in Poser's material room (math, blend, etc) and had a few problem till I believe I found the solution.  I'll explain that later, but for now...

The reason I want to go this route instead of creating Xnumber of textures for Xnumber of tan line option, is that I'm in the process of creating some tattoos.  So if I created 6 different tattoos, I would have to create 6 times X number for the tan lines as well, totalling over 25 torso textures as well, limbs too.  Gotta consider the X numbers of makeups as well.  Way too  much textures lol.  Also the user will have the ability to set the math color to darken the skin more without effecting the un tanned skin (unfortunately not for DS though).

But there's a new problem.  I don't believe there's a way to create a pz2 file to just "add" tan lines to what textures you have loaded (you can do that in DS though).

I'm not a script creator, and will not become one unless it's easy to learn, so that's out of the question.

Anyone have any ideas?  I'm using Poser9 SR3.2.

Ok, so here's what I did when I first started with this idea.  First, I plugged a "math function" node to the alternative diffuse, plugging the scatter to number 1, setting strength at 1, then pluggin the tan line to number 2, setting it to 0.2.  the texture turned grey where the tan was supposed to be, in both preview and render.  After plugging the math function node after scatter, plugging the texture to 1, etc.. it did the same thing.

Can't use the default diffuse color/strength, it's set at 0.000 to let the SSS take over.

Then I tried the blender.  Turned the untanned part to pure white, whether it's plugged before or after the scatter node.

Then I went to "math color", it made the untanned part lighter while keeping the tanned part the same color.... err... well I can't exactly remember what all happened, but anyways, I found that I needed to invert the color of the bikini/background map so that now the bikini is black instead of white cause the math color only effects the white part, I also set the math to "subtract" instead of "add".

Anyone have any better ideas?

...wolfie