Gator762 opened this issue on Sep 29, 2014 · 10 posts
Gator762 posted Mon, 29 September 2014 at 9:45 AM
I don't recall this in earlier versions, but I've upgraded to SR4 with Poser Pro 2014. Now when I do some renders, and use DoF, the focus has been off.
Typically I'd select the head, then use "Calc DoF Focal Distance." Used to work like a charm. Then I noticed blurry eyes. So I tried selecting the eyes. Still blurry.
Does it calculate off of the closest point to the camera, or center of mass? Or am I just copy and pasting wrong?
hborre posted Mon, 29 September 2014 at 10:26 AM
It is also F-Stop dependent, the higher the number, the greater the Depth of Field.
Gator762 posted Mon, 29 September 2014 at 11:16 AM
Right. And that's where I noticed it, with a portrait shot with a low F-stop. I think it may have been 2.8. The eyes were a little blurry, but the neck and ear clear, which in real units would be a few inches behind.
hborre posted Mon, 29 September 2014 at 1:12 PM
Personally. f-2.8 is too shallow. I would prefer f-5.6 or f-8 to increase the depth of sharpness, perhaps focusing on the bridge of the nose, if not the eyes themselves.
Gator762 posted Mon, 29 September 2014 at 1:20 PM
Yeah, I typically don't use such a shallow F-Stop myself. That was an extreme that I noticed. F-5.6 or F8 or so is where I usually roam as well.
But for the focus, the center point is often not where I want to focus, so I use the calculation. I don't want to move the camera and mess up with the manual slider.
bagginsbill posted Mon, 29 September 2014 at 3:11 PM
Where is this "Cal DoF Focal Distance" you "use"? Is it a button - a menu item? Where is it?
Obviously it is something I don't use, since I don't have any idea what you're referring to.
I simply grab the focal_Distance parameter dial (left mouse down and hold) and start moving my mouse. A cross-hair appears (the Focus Distance Guide) in the preview window which moves as I move the mouse. When the cross-hair intersects what I want in focus, I let go of the mouse button.
Then it renders in focus exactly where I left the cross-hair.
( You can also permanently show the Focus Distance Guide by the menu item Display / Guides / Focus Distance Guide. )
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Vaskania posted Mon, 29 September 2014 at 3:51 PM
@BB: It's in the Python script panel under Render / IO. Also, I don't know if it's just me, but it gives the results in feet, regardless of what your preferences are set to use.
Those default crosshairs can be a pain. If my camera isn't focussed directly onto a characters head, but rather aimed at the body, I can never tell what portion of the face will be in focus. I found myself using a script by Semidieu to put visible planes on the camera that I can work with.
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Gator762 posted Mon, 29 September 2014 at 3:56 PM
Quote - @BB: It's in the Python script panel under Render / IO. Also, I don't know if it's just me, but it gives the results in feet, regardless of what your preferences are set to use.
Those default crosshairs can be a pain. If my camera isn't focussed directly onto a characters head, but rather aimed at the body, I can never tell what portion of the face will be in focus. I found myself using a script by Semidieu to put visible planes on the camera that I can work with.
Yup, that's exactly why I use it. If the face isn't in the crosshairs, it's difficult.
DarkEdge posted Mon, 29 September 2014 at 10:15 PM
imo it's more advantagous to use the z-depth render pass in addition to the focus cross hair, that way you can dial in the amount of blur in post.
Gator762 posted Mon, 06 October 2014 at 12:58 PM
I wish that were true. I have been playing around with it, and will use it when I can. It fails when there is transparency, like a portrait of hair.
I'll use it when I can. It does shorten render times, and lets you set the focus distance and amount of blur on the fly which is very handy.