Forum: Poser - OFFICIAL


Subject: Polygon Reduction on V4

Axel-Doi opened this issue on Sep 29, 2014 · 5 posts


Axel-Doi posted Mon, 29 September 2014 at 10:19 PM

I've been having a bit of a problem with my Victoria 4 model. I tring to reduce the models. Polygon count to so I can Export it as an FBX file. But her lips seems to be stuck to on another. I know the Game Dev. is still pretty young but is there's a solution to this?

Fugazi1968 posted Tue, 30 September 2014 at 5:31 AM

this is only a guess :) I'm not at home right now.  The reduction tool has an option to maintain the mesh by material zone.  The lips are a single zone at the moment.  You could try using thr grouping tool to give one of the lips a different material zone, then run the reduction tool.

You will end up with a new material zone of course, but it should keep the meshes seperate.

John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


bhoins posted Wed, 01 October 2014 at 10:44 AM

Why would you reduce Victoria 4? DAZ 3D did the work for you and she comes with a collection of lower resolution meshes. (1K, 2K, 4k and 17k)

(RuntimeGeometriesDAZPeopleblMilWom_v4b_LOD)

In fact you can still apply the morphs to these resolutions. 


Axel-Doi posted Wed, 01 October 2014 at 2:32 PM

Quote - Why would you reduce Victoria 4? DAZ 3D did the work for you and she comes with a collection of lower resolution meshes. (1K, 2K, 4k and 17k)

(RuntimeGeometriesDAZPeopleblMilWom_v4b_LOD)

In fact you can still apply the morphs to these resolutions. 

Yes but can you conform it to the clothing figure?


bhoins posted Wed, 01 October 2014 at 3:38 PM

Quote - > Quote - Why would you reduce Victoria 4? DAZ 3D did the work for you and she comes with a collection of lower resolution meshes. (1K, 2K, 4k and 17k)

(RuntimeGeometriesDAZPeopleblMilWom_v4b_LOD)

In fact you can still apply the morphs to these resolutions. 

Yes but can you conform it to the clothing figure?

You can conform clothing to it. Open up the V4 cr2 in any text editor and replace the geometry lines with the LOD version you need. (In DS it is simply load the LOD onto the base version.) Save as a new name CR2 in the same folder.