Forum: Poser - OFFICIAL


Subject: Packaging Morph Targets: INJ/REM Poses v. PMD Files - Pros And Cons?

3dcheapskate opened this issue on Oct 19, 2014 · 11 posts


3dcheapskate posted Sun, 19 October 2014 at 10:18 PM

I've been playing with the DAZ Milllennium Big Cat's head in Blender trying to create a "Proper Tiger Snarl" morph, and I've been getting some promising results. I've also read up a bit on two ways of packaging Morph Targets:

**1) Nerd3D's "**Poser 6 PMD Injection" - http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13

(I haven't yet tried this method since there's a lot of information to digest. It may actually answer many of the questions that are slowly forming in my head)

2) "How to Make INJ & REM Poses for Poser Custom Character Face Morphs" - http://www.acrionx.com/3d_modelling_poser_tutorials/?pg=how_to_make_INJ_REM_Pose_files_for_Poser_custom_character_face_morphs

This method's very straightforward - I had working V4 INJ/REM pose files within about 15 minutes of finding these instructions. The example uses V4 and plugs the morph into the first "Community INJection Channel" (PBMCC_01).


As far as I know DAZ Studio can't use PMD files, whereas the second option works in both Poser and DAZ Studio (and I'm aware that in Poser 6 the figures need to be in the default Poser 6 runtime for any ExP INJ/REM stuff to work).

Nerd3D's instructions mention that PMD is much faster than ExP (and from Poser 8/9 onwards far more reliable than it used to be!), and is quite enlightening (see the bit entitled "Popular misconceptions about PMD")

What about other pros and cons for the two methods?

~~~~~~~~~~~~~~~

Regarding the second method:

- what if you want to load several different 'community' morphs and they all use the same PBMCC_01 channel?

 

TIA,

Pete

 

 

 

The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).