dvitola opened this issue on Oct 23, 2014 · 12 posts
dvitola posted Thu, 23 October 2014 at 3:44 PM
Thanks!
Denise
hborre posted Thu, 23 October 2014 at 4:02 PM
Sebastian is a High Definition model meant for 64-bit Operating Systems. If your system cannot emulate 64-bit then you will not achieve the desired look.
dvitola posted Thu, 23 October 2014 at 4:35 PM
I do have a 64-bit machine. And I have 64 bit for Poser. Any other suggestions? Is there a svc release that might address this problem?
Male_M3dia posted Thu, 23 October 2014 at 4:50 PM
Are you setting it in the parameters, not from the DSON menu? That's where you would up the subdivision.
EDIT: Make use you set the subdivision when you're ready to render. If you try to pose it you will bog down your machine.
hborre posted Thu, 23 October 2014 at 4:51 PM
The latest release is SR5 made available very recently. My recommendation is to set the Poser subdivision for render, not actual preview under the Parameter/Properties panel.
dvitola posted Thu, 23 October 2014 at 5:22 PM
Unfortunately, it is grayed out. I have tried de-selecting forced limits on the parameter dials, but then the figure gets really bumpy at a higher setting.
hborre posted Thu, 23 October 2014 at 5:54 PM
In PP2014, select Michael 6 and under Figure on the taskbar, select skinning method then Poser unimesh. This will ungray the subdivision levels in the properties panel; increase the subd for the render only. If you increase subd for preview, Poser response will become sluggish. Render time might increase also.
dvitola posted Thu, 23 October 2014 at 6:18 PM
Thanks, I will try this. I didn't know I could even do this!
Male_M3dia posted Thu, 23 October 2014 at 11:05 PM
The attached picture is where you change the subdivision level.
dvitola posted Fri, 24 October 2014 at 9:30 AM
Thank you. I did it from this place in Poser and while he has nice muscularity and the look of tendons and veins in other parts of the body, the torso just doesn't seem to change. So, I am guessing that HD doesn't do particularly well with Poser or there is something I'm missing. I'm wondering if I could simulate abs with an additional body morph, but it will have to wait as DAZ got a nice $60 investment from me for Michael 6 and Sebastian.
icprncss2 posted Fri, 24 October 2014 at 10:12 AM
My back and forth's with SMS tech support regarding various SubD algorithms, HD morphs are pretty much DS specific. As tech support explained it to me: changing the skinning method allows access to greater control over SubD. If you do not change the skinning method, Poser defaults to the SubD controls of the DSON importer and whatever level it is set to.
dvitola posted Fri, 24 October 2014 at 10:16 AM
I wonder if they will find a work around for the HD morphs to be used in Poser. The dolly looks much better with tendons and veins--except he has a weird stomach :-)