Glen opened this issue on Nov 04, 2014 ยท 12 posts
Glen posted Tue, 04 November 2014 at 9:55 AM
Hi all,
New forums are... different... I'm hoping this post doesn't get lost! >.>
Ok, so I'm having a bother, but allow me to explain exactly what I'm doing first:
I've made body hair for Annie (V4) by creating full body trans & displacement maps and applying them to a duplicate V4 figure with all morphs cloned from the original. Basically, I pose Annie, then I use pose dots to match the 'hair' figure to her. this technique has been working pretty much perfectly for me apart from in RayTrace reflections. Attached is an example of the problem I'm having; her arm appears mangled in the reflection, but when I remove the hair figure, it reflects fine. So far, I have been rendering twice, once with the hair and once without, then compositing the good reflection in Photoshop, but I'd like the hair reflected.
Perhaps it's a setting, maybe in the camera, maybe in render settings? The main surface of the hair figure lies flush with the surface of the main figure, but the displacement raises the hairs above the main figure surface, which is what gives the effect. This is the only way I've found to get it working well enough for the kind of work I'm doing.
Can anyone advise, please?
Thanks,
Glen.
I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti
My DA Gallery: glen85.deviantart.com/gallery
Peace, love and polygons!