Forum: Poser - OFFICIAL


Subject: strange behavor from mat labrary

ghostship2 opened this issue on Nov 20, 2014 · 5 posts


ghostship2 posted Thu, 20 November 2014 at 5:51 PM

 Materials that I ALWAYS use for my eye textures now have the trans maps plugged into the ambient. This is from a fresh load of the texture. This is on mat library files that I made and use all the time so I definitely  know something funny is going on. Anybody getting this kind of stuff going on?

 

 

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 posted Thu, 20 November 2014 at 5:56 PM

 I forgot to add that I am using 10.0.4.27796

 

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 posted Thu, 20 November 2014 at 6:10 PM

 the strangeness continues. Looking at the other textures that I have loaded for the eye parts I have found nodes that are disconnected.....why? This is a very strange and specific bug if it is a bug.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 posted Thu, 20 November 2014 at 7:52 PM

 No I can't spell.

 Also noticed that the automatic "gamma at 1.0" that the new version applies to trans maps is also applying to color maps and making stuff look washed out.  

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


parkdalegardener posted Fri, 21 November 2014 at 6:50 AM

SR5 fixes this.