Forum: Bryce


Subject: boolean opperations on an imported object

skiwillgee opened this issue on Dec 10, 2014 · 9 posts


skiwillgee posted Wed, 10 December 2014 at 3:54 PM

This used to be the go to place for all things Bryce.  Not too much nowadays, but I'll ask this here anyways.

I imported an .obj from sculptris and was going to boolean a portion of it to slice a flat spot on it.  The imported object is being rendered as a hollow shell and not a solid similar to terrains that have not been made solid and you try to do a boolean operation on it.  

Is there a trick anyone knows to correct this?  I wanted to transfer the material of the negative object to form a flat spot on the larger object but all I get is a view of the interior imported object.  


skiwillgee posted Wed, 10 December 2014 at 4:08 PM

I experimented further.  The same thing happens if you convert a boolean group to a single mesh.  


bobbystahr posted Wed, 10 December 2014 at 4:14 PM

I'll get back to you on this...y got me curious

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


AgentSmith posted Wed, 10 December 2014 at 7:49 PM

Be sure that;

file_42a0e188f5033bc65bf8d78622277c4e.jp

If it is still hollow when rendering, it is usually(?) the settings used in the program that had exported the mesh (sculptris , zbrush, etc)
I'm not familiar with sculptris.

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


bobbystahr posted Wed, 10 December 2014 at 8:24 PM

I just imported an .obj dodecahedron and cut it's top off with a Bryce cube. The thing to remember is the object you are altering has to be Positive in the attributes and the Cutter object(my cube) must be negative

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


skiwillgee posted Wed, 10 December 2014 at 9:56 PM

Tks, AS.  I will try that tomorrow.  I smoothed the import in "edit mesh" but may have overlooked the check box.  Yessir, Bobbly, I knew that about attributes.  Sculptris is a simplified ( free?) zbrush type modeler. 


TheBryster posted Thu, 11 December 2014 at 10:17 AM

You gotta love this place!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


skiwillgee posted Thu, 11 December 2014 at 10:53 AM

Follow up.  Checking "boolean as solid" in edit mesh box did the trick.  Agent Smith has forgotten more about Bryce than I will ever be able to learn.


clay posted Thu, 11 December 2014 at 11:28 PM

Heeeey AS that was my solution as well but ya beat me to it :-P

Do atleast one thing a day that scares the hell outta ya!!