skiwillgee opened this issue on Dec 10, 2014 · 9 posts
skiwillgee posted Wed, 10 December 2014 at 3:54 PM
This used to be the go to place for all things Bryce. Not too much nowadays, but I'll ask this here anyways.
I imported an .obj from sculptris and was going to boolean a portion of it to slice a flat spot on it. The imported object is being rendered as a hollow shell and not a solid similar to terrains that have not been made solid and you try to do a boolean operation on it.
Is there a trick anyone knows to correct this? I wanted to transfer the material of the negative object to form a flat spot on the larger object but all I get is a view of the interior imported object.
skiwillgee posted Wed, 10 December 2014 at 4:08 PM
I experimented further. The same thing happens if you convert a boolean group to a single mesh.
bobbystahr posted Wed, 10 December 2014 at 4:14 PM
I'll get back to you on this...y got me curious
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
AgentSmith posted Wed, 10 December 2014 at 7:49 PM
Be sure that;
If it is still hollow when rendering, it is usually(?) the settings used in the program that had exported the mesh (sculptris , zbrush, etc)
I'm not familiar with sculptris.
AS
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bobbystahr posted Wed, 10 December 2014 at 8:24 PM
I just imported an .obj dodecahedron and cut it's top off with a Bryce cube. The thing to remember is the object you are altering has to be Positive in the attributes and the Cutter object(my cube) must be negative
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
skiwillgee posted Wed, 10 December 2014 at 9:56 PM
Tks, AS. I will try that tomorrow. I smoothed the import in "edit mesh" but may have overlooked the check box. Yessir, Bobbly, I knew that about attributes. Sculptris is a simplified ( free?) zbrush type modeler.
TheBryster posted Thu, 11 December 2014 at 10:17 AM
You gotta love this place!
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skiwillgee posted Thu, 11 December 2014 at 10:53 AM
Follow up. Checking "boolean as solid" in edit mesh box did the trick. Agent Smith has forgotten more about Bryce than I will ever be able to learn.
clay posted Thu, 11 December 2014 at 11:28 PM
Heeeey AS that was my solution as well but ya beat me to it :-P
Do atleast one thing a day that scares the hell outta ya!!