SciFiFunk opened this issue on Dec 11, 2014 · 6 posts
SciFiFunk posted Thu, 11 December 2014 at 6:46 AM
I wish I'd thought of this earlier. The idea came to me as I'm under pressure to produce a lot quicker than I have been.
https://www.youtube.com/watch?v=kGW8F3s0Hmg&feature=youtu.be
How to speed up 3D Animation rendering using upscaling for certain shots. more at https://www.facebook.com/scififunk?ref=hl
A variety of tactics to speed up your rendering by using smaller images and upscaling.
When to use this, how it relates to DOF, and grain removal.
more at https://www.facebook.com/scififunk?ref=hl
MarkBremmer posted Thu, 11 December 2014 at 8:37 AM
A well used trick to create a more film-like visual – and a huge time saver.
SciFiFunk posted Thu, 11 December 2014 at 8:38 AM
Ah. I was behind the curve then. It only took me 5 years to shed my idealism. lol.
bhoins posted Tue, 30 December 2014 at 11:44 AM
Depends on what you composite in, another trick is to use Multi-pass rendering (Pro only feature) render out the Velocity pass, then you can render 1/3rd to 1/2 as many frames. The velocity pass information helps fill in the blanks. :)
SciFiFunk posted Tue, 30 December 2014 at 12:58 PM
That's an interesting idea. Is is borrowing from an animation favourite of tweening between frames? Octane now has render passes I'll see if it has a velocity pass and give it a go. Cheers.
cjd posted Wed, 31 December 2014 at 2:11 AM
Project Dogwaffle has a motion prediction (interpolation) algorithm, which can produce in between frames from existing rendered frames. While it is a 32 bit application, this function is pretty fast.
http://www.thebest3d.com/howler/7/motion-prediction-module.html