jbearnolimits opened this issue on Dec 12, 2014 · 6 posts
jbearnolimits posted Fri, 12 December 2014 at 5:02 PM
I was wondering what process you follow when making a new character? For example, do you make a texture for your figure and then apply it to your figure before you start playing with the morphs or after? I tend to make the texture and then adjust the morphs and make changes to the texture as I go. Then I start making the hair and clothing.
icprncss2 posted Fri, 12 December 2014 at 9:05 PM
Are you asking from a vendor perspective or an artists?
jbearnolimits posted Sat, 13 December 2014 at 6:36 AM
Are you asking from a vendor perspective or an artists?
Either one really. I was just curious how others organized their work. Maybe even pick up an idea or two.
aldebaran40 posted Sat, 13 December 2014 at 12:34 PM
depends jbearnolimits , but in general I make the physical complexion , the morphs (in Zbrush) and then I do the textures, but before I already have an idea of what I want get, (working with images as references to help me a lot in the process ) , although I'm doing test renders with a standard texture
the hair and clothes is the last thing
RawArt posted Sun, 14 December 2014 at 6:06 AM
Morphs first, then textures for me
icprncss2 posted Sun, 14 December 2014 at 8:17 PM
Depends on the job and the client.