AboranTouristCouncil opened this issue on Dec 13, 2014 · 6 posts
AboranTouristCouncil posted Sat, 13 December 2014 at 7:25 AM
How does one adjust the area of influence on the twist? When twisting a finger on my Dryad model, it influences other fingers and not in a good way. The picture shows the vertex affected by the ringfinger twisting while using Joint Editor. I've fixed the spiking problem, but can't figure this one out as there are no spheres showing.
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vilters posted Sat, 13 December 2014 at 7:36 AM
With the Joint editor open, what rigging system does it use? Shere? Capsule? Or Weightmapped?
Also in the Joint editor, select affecter actors. Can you deselect the other fingers? It seems the other fingers are set as afected actors.
Depending on what you see, the best option would be to go Weightmapped (only available in the Pro versions), and repaint the Weight map.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
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AboranTouristCouncil posted Sat, 13 December 2014 at 8:38 AM
There is nothing showing for affected actors, and this is how it displays:
As I am trying to make it conform to V4 (http://www.renderosity.com/mod/gallery/index.php?image_id=2583839) so I need to keep it as closely related at possible.
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vilters posted Sat, 13 December 2014 at 9:27 AM
What do you see when you activate the Falloff Zones
Check the box in front of Active
And what Poser version are you using?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
shvrdavid posted Sat, 13 December 2014 at 8:49 PM
Click on the add button and add which ever type you want.
If you do sphere or capsule you will have to scale and move them until they work properly.
You can fine tune it with the start and stop as well.
If you do weight mapped, you will have to paint the map and possibly add actors of influence depending on how it is grouped.
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AboranTouristCouncil posted Sun, 14 December 2014 at 8:25 AM
shvrdavid: Thanks! That worked. A bit surprised that it didn't already have spherical zones like the other finger parts of the V4 donor rig. Easier than I thought it would be. Looked very intimidating. Didn't go with weightmapped as I wanted to make it consistent with other V4.
Vilters: Thanks for the help, had me go looking to see how the other fingers were set up already.
Running Poser Pro 2012
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